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(Mongoose) Book of Immortals - Out Now!
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<blockquote data-quote="skalvar" data-source="post: 1843739" data-attributes="member: 25815"><p>Monsters? Not so much. By the time you achieve a few steps along the path anything other than another Immortal is more a nuisance than a threat. If you need monsters you can give Immortality to most creatures (even outsiders if they can pass the Challenge of Free Will) and move on from there. </p><p></p><p>Challenges? Sure. Seventeen unique challenge structures bending standard D20 structures as far as I could without breaking them. Why fight a monster when you can be crucified on a tree and have to interact with the gods for seven days and nights? Or hold open the gates of hell as the legions of the damned pour forth? Or wrestle with death in an epic struggle for the life of someone you love rather than just throwing a spell and calling it a day? Or...</p><p></p><p>You get the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>In terms of Immortal activity I had to cut the relatively elaborate game of Immortal politics out for space reasons but a quick synopsis of it would read something like:</p><p></p><p>Immortals bound to wellsprings have to defend them or risk losing powers if their enemies manage to interfere with the wellspring/tap</p><p>Immortals in covenant relationships have a LOT of responsibilities and enemies who would rather see them fail at them.</p><p>Immortals pretty much have a lot of other Immortal enemies from the get-go, since any world with history will have a number of Immortals already on various stages of the path. People on the same path with you will generally help you (for a price) while those on other paths may have to destroy you in order to transcend the mortal coil completely.</p><p></p><p>Does that help to explain some of what you'll find?</p><p></p><p>Good luck and good gaming!</p><p>Shannon Kalvar</p></blockquote><p></p>
[QUOTE="skalvar, post: 1843739, member: 25815"] Monsters? Not so much. By the time you achieve a few steps along the path anything other than another Immortal is more a nuisance than a threat. If you need monsters you can give Immortality to most creatures (even outsiders if they can pass the Challenge of Free Will) and move on from there. Challenges? Sure. Seventeen unique challenge structures bending standard D20 structures as far as I could without breaking them. Why fight a monster when you can be crucified on a tree and have to interact with the gods for seven days and nights? Or hold open the gates of hell as the legions of the damned pour forth? Or wrestle with death in an epic struggle for the life of someone you love rather than just throwing a spell and calling it a day? Or... You get the idea. :) In terms of Immortal activity I had to cut the relatively elaborate game of Immortal politics out for space reasons but a quick synopsis of it would read something like: Immortals bound to wellsprings have to defend them or risk losing powers if their enemies manage to interfere with the wellspring/tap Immortals in covenant relationships have a LOT of responsibilities and enemies who would rather see them fail at them. Immortals pretty much have a lot of other Immortal enemies from the get-go, since any world with history will have a number of Immortals already on various stages of the path. People on the same path with you will generally help you (for a price) while those on other paths may have to destroy you in order to transcend the mortal coil completely. Does that help to explain some of what you'll find? Good luck and good gaming! Shannon Kalvar [/QUOTE]
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