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mongoose books balanced?
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<blockquote data-quote="d20Dwarf" data-source="post: 286927" data-attributes="member: 314"><p>Wulf,</p><p></p><p>You may not like XP as a balancing tool, but the d20 System is rife with examples. I was thinking of magic items when I conceived of the system. True, it takes a feat to then be able to create as many magic items as you like. It takes no feat to join a school, but the abilities are hardly up to par with magic items. If you had all 10 levels in a school you MIGHT be CR+1, but then you are at least CR 18 anyway and these minor abilities are only going to be a drop in the bucket.</p><p></p><p>In the core rules I can:</p><p></p><p>Spend 160 XP to gain a semi-permanent +20 to a skill.</p><p>Spend 2000 XP to gain a semi-permanent +5 deflection bonus to AC.</p><p>Spend 1200 XP to gain a semi-permanent SR rating of 15!</p><p></p><p>Guess what, none of these raises my CR a bit. (responding to kenjib)</p><p></p><p>Gaining levels is essentially trading XP for abilities, BAB, base saves, and special abilities. The XP chart for gaining school abilities mirrors this progression.</p><p></p><p>Gaining permanent spell-like abilities requires the expenditure of XP, but does not raise your CR.</p><p></p><p>XP *is* the balancing mechanism in 3e, that's why there is now a standard progression chart, which differs from past editions. XP totals are tied into your effectiveness by showing us what kind of creatures you can fight and what level of challenges you can overcome. </p><p></p><p>This is an interesting discussion and I'd like to hear more about why you think XP is not used to balance character ability in the d20 System.</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 286927, member: 314"] Wulf, You may not like XP as a balancing tool, but the d20 System is rife with examples. I was thinking of magic items when I conceived of the system. True, it takes a feat to then be able to create as many magic items as you like. It takes no feat to join a school, but the abilities are hardly up to par with magic items. If you had all 10 levels in a school you MIGHT be CR+1, but then you are at least CR 18 anyway and these minor abilities are only going to be a drop in the bucket. In the core rules I can: Spend 160 XP to gain a semi-permanent +20 to a skill. Spend 2000 XP to gain a semi-permanent +5 deflection bonus to AC. Spend 1200 XP to gain a semi-permanent SR rating of 15! Guess what, none of these raises my CR a bit. (responding to kenjib) Gaining levels is essentially trading XP for abilities, BAB, base saves, and special abilities. The XP chart for gaining school abilities mirrors this progression. Gaining permanent spell-like abilities requires the expenditure of XP, but does not raise your CR. XP *is* the balancing mechanism in 3e, that's why there is now a standard progression chart, which differs from past editions. XP totals are tied into your effectiveness by showing us what kind of creatures you can fight and what level of challenges you can overcome. This is an interesting discussion and I'd like to hear more about why you think XP is not used to balance character ability in the d20 System. [/QUOTE]
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