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mongoose books balanced?
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<blockquote data-quote="d20Dwarf" data-source="post: 287696" data-attributes="member: 314"><p>I don't think you were attacking it, it's a fun discussion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You make some good points, and I was oversimplifying things a bit to make my point.</p><p></p><p>I don't think straight XP buys are a good way to go in an open-ended way either. I'm not doling out things like BAB, base saves, etc. with the schools either. Minor maneuvers, flavorful effects, small and focused skill bonuses. These things are not going to imbalance the game, especially from the players' perspective. If someone wants to spend 30-40,000 XP just to learn 10 techniques from 2 different schools, they are going to be in for a world of hurt traveling with their buddies who are 2-3 levels ahead of them.</p><p></p><p>As far as NPCs go, the DM controls them anyway. It would be fairly simple to suggest an experience cap on schools that integrated with the magic item restrictions in the DMG. I would think the DM has better control over his own NPCs than to have to do that, though.</p><p></p><p>Many people talk of using feats and PrCs to define a character's abilities, but I say feh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Yes, they are integral to the system, but dammit I don't think they are all you can do to define character abilities. If this is the case, how can you defend any PrC that grants a sorcerer full spellcasting abilities at each level PLUS extra abilities? Certainly then class and level are not balanced against each other. There are more examples of this.</p><p></p><p>I simply don't think everything needs a specific catch-all balancing mechanism. Obviously if I create things that are patently unbalanced, then DMs will simply not use them and people will lose confidence in my books. I refuse, however, to limit myself to the point where creativity and DM judgment are rendered irrelevant, and my ideas are rendered stale.</p><p></p><p>I will leave that to people that have to protect the core rules to the point of becoming boring. (No, I'm not referring to anyone taking part in this discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 287696, member: 314"] I don't think you were attacking it, it's a fun discussion. :) You make some good points, and I was oversimplifying things a bit to make my point. I don't think straight XP buys are a good way to go in an open-ended way either. I'm not doling out things like BAB, base saves, etc. with the schools either. Minor maneuvers, flavorful effects, small and focused skill bonuses. These things are not going to imbalance the game, especially from the players' perspective. If someone wants to spend 30-40,000 XP just to learn 10 techniques from 2 different schools, they are going to be in for a world of hurt traveling with their buddies who are 2-3 levels ahead of them. As far as NPCs go, the DM controls them anyway. It would be fairly simple to suggest an experience cap on schools that integrated with the magic item restrictions in the DMG. I would think the DM has better control over his own NPCs than to have to do that, though. Many people talk of using feats and PrCs to define a character's abilities, but I say feh! :) Yes, they are integral to the system, but dammit I don't think they are all you can do to define character abilities. If this is the case, how can you defend any PrC that grants a sorcerer full spellcasting abilities at each level PLUS extra abilities? Certainly then class and level are not balanced against each other. There are more examples of this. I simply don't think everything needs a specific catch-all balancing mechanism. Obviously if I create things that are patently unbalanced, then DMs will simply not use them and people will lose confidence in my books. I refuse, however, to limit myself to the point where creativity and DM judgment are rendered irrelevant, and my ideas are rendered stale. I will leave that to people that have to protect the core rules to the point of becoming boring. (No, I'm not referring to anyone taking part in this discussion :) ). [/QUOTE]
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