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mongoose books balanced?
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<blockquote data-quote="hong" data-source="post: 287898" data-attributes="member: 537"><p>Using gp as a resource with which to buy super powers (and that's what magic is in a fantasy game) has its own problems, though. And it's not like these problems are unknown.</p><p></p><p>- The loot-the-bodies mentality</p><p>- Mercenary atmosphere in general</p><p>- The commoditisation of magic, aka "magic shops"</p><p></p><p>I don't have any problem with killing monsters and taking their treaure (does anyone have a cite for that quote, BTW? I know it's Ryan Dancey, but I can't remember where it's from), but a bit less emphasis on taking their treasure wouldn't go astray.</p><p></p><p>It shouldn't be beyond the ingenuity of humankind to come up with a system whereby everybody, not just spellcasters, can trade XP for super powers. Placing reasonable costs on imbuing items would be a start.</p></blockquote><p></p>
[QUOTE="hong, post: 287898, member: 537"] Using gp as a resource with which to buy super powers (and that's what magic is in a fantasy game) has its own problems, though. And it's not like these problems are unknown. - The loot-the-bodies mentality - Mercenary atmosphere in general - The commoditisation of magic, aka "magic shops" I don't have any problem with killing monsters and taking their treaure (does anyone have a cite for that quote, BTW? I know it's Ryan Dancey, but I can't remember where it's from), but a bit less emphasis on taking their treasure wouldn't go astray. It shouldn't be beyond the ingenuity of humankind to come up with a system whereby everybody, not just spellcasters, can trade XP for super powers. Placing reasonable costs on imbuing items would be a start. [/QUOTE]
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