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mongoose books balanced?
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<blockquote data-quote="Psion" data-source="post: 287902" data-attributes="member: 172"><p>Then might I suggest that you really don't understand the underpinnings of the 3e game... or at least one of its main strengths.</p><p></p><p>One thing that always bugged me about <em>a la carte</em> systems is that the players never really had to worry about <em>making sense</em> when they make their characters. As a result, many players obsess on the skills or abilities that they think would be cool/powerful/effective. And I am not talking about min/maxers here... most players are vulnerable to this syndrome. As a result, often such characters just plough all their points into one or a few abilities that they feel like specializing in.</p><p></p><p>In D&D, you can't do that. Rightly so, I think. If you gain levels as a fighter, you pick up a few skill points, too. You can't just plough those points into some more BAB with your sword. <em>This is how it should be</em>. No character with realistic experiences is JUST going to pick up skills in their sword... or spells, or what have you... they are going to learn other things along the way. This factor is one that has kept me at arms length form pure-point systems and kept me enjoying D&D over the years.</p></blockquote><p></p>
[QUOTE="Psion, post: 287902, member: 172"] Then might I suggest that you really don't understand the underpinnings of the 3e game... or at least one of its main strengths. One thing that always bugged me about [i]a la carte[/i] systems is that the players never really had to worry about [i]making sense[/i] when they make their characters. As a result, many players obsess on the skills or abilities that they think would be cool/powerful/effective. And I am not talking about min/maxers here... most players are vulnerable to this syndrome. As a result, often such characters just plough all their points into one or a few abilities that they feel like specializing in. In D&D, you can't do that. Rightly so, I think. If you gain levels as a fighter, you pick up a few skill points, too. You can't just plough those points into some more BAB with your sword. [i]This is how it should be[/i]. No character with realistic experiences is JUST going to pick up skills in their sword... or spells, or what have you... they are going to learn other things along the way. This factor is one that has kept me at arms length form pure-point systems and kept me enjoying D&D over the years. [/QUOTE]
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