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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Voadam" data-source="post: 1944692" data-attributes="member: 2209"><p>Great I'm actually looking for a straight monster book, and from the blurbs on amazon and your site for the product it sounded a bit more like a mix of encounter book and monster book.</p><p></p><p>From Amazon:</p><p></p><p>""Know your enemy!" The most important tenet for any would-be adventurer. The Monster Encyclopaedia Volume I presents a horde of weird and wonderful creatures, both helpful and malevolent, to introduce into your games. Monster Encyclopaedia I is so much more than simply pages of monsters listings, however. It includes a full creation palette, enabling the lair, background and encounter to be fully integrated with the creature itself, providing a more satisfying gaming experience for Players and Game Masters alike."</p><p></p><p>From your site:</p><p></p><p>"Throwing things with lots of teeth, claws, scales and alarming numbers of hit dice at your players is one of the major perks of being the Games Master. Complex plots, fascinating characters and intriguing puzzles are all well and good, but should be mixed with a regular spot of hacking, slashing and running away from the beasts with the big pointy teeth.</p><p></p><p>"Using monsters properly is an art. The actual statistics and game abilities of a monster are only part of the encounter – just having the adventurers opening a door in a dungeon and coming face to face with the horror is a lazy approach. If Beowulf just met Grendel while out for a evening stroll, or if Bilbo encountered Smaug while popping down to the Green Dragon for a pint, then the encounters would be far less memorable than they actually are. The chapter aims to help you get the most out of your monsters."</p></blockquote><p></p>
[QUOTE="Voadam, post: 1944692, member: 2209"] Great I'm actually looking for a straight monster book, and from the blurbs on amazon and your site for the product it sounded a bit more like a mix of encounter book and monster book. From Amazon: ""Know your enemy!" The most important tenet for any would-be adventurer. The Monster Encyclopaedia Volume I presents a horde of weird and wonderful creatures, both helpful and malevolent, to introduce into your games. Monster Encyclopaedia I is so much more than simply pages of monsters listings, however. It includes a full creation palette, enabling the lair, background and encounter to be fully integrated with the creature itself, providing a more satisfying gaming experience for Players and Game Masters alike." From your site: "Throwing things with lots of teeth, claws, scales and alarming numbers of hit dice at your players is one of the major perks of being the Games Master. Complex plots, fascinating characters and intriguing puzzles are all well and good, but should be mixed with a regular spot of hacking, slashing and running away from the beasts with the big pointy teeth. "Using monsters properly is an art. The actual statistics and game abilities of a monster are only part of the encounter – just having the adventurers opening a door in a dungeon and coming face to face with the horror is a lazy approach. If Beowulf just met Grendel while out for a evening stroll, or if Bilbo encountered Smaug while popping down to the Green Dragon for a pint, then the encounters would be far less memorable than they actually are. The chapter aims to help you get the most out of your monsters." [/QUOTE]
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