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(Mongoose) March Releases
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<blockquote data-quote="Mongoose_Matt" data-source="post: 88260" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>The start of a new month, and some new releases from Mongoose Publishing.</p><p></p><p>First off, I know a lot of you have been asking for The Quintessential Rogue - I am glad to say it is now shipping and will be in your stores very soon!</p><p></p><p>The following are the official March releases from Mongoose Publishing and will be appearing in your Friendly Local Games Store throughout this month.</p><p></p><p>Encyclopaedia Arcane: Constructs - It is Alive</p><p>By Alejandro Melchor</p><p>Golems wait silently in dungeon corridors, ready to annihilate unwary adventurers who dare defile their former master's sanctum. Shield guardians follow their owners faithfully, and ready to interpose themselves between the holder of their amulet and anything that would bring him harm. Homunculi</p><p>fly forth, powered by their creator's lifeblood into a grotesque mockery of life. All of these are constructs, artificial life forms brought into the world by rituals long secreted away in the corners of occult libraries, in the ruins of mighty magical empires and the personal notes of spellcasters with the curiosity to explore this field of arcane lore.</p><p></p><p>This tome of the Encyclopaedia Arcane series is the definitive work on creating all manner of golems, simulacra and other constructs. </p><p></p><p>Travellers' Tales: Crusades of Valour - When Gods Collide</p><p>By Paul Cockburn</p><p>Two powerful armies face each other across a wild heath, pennants and guidons fluttering wildly in the stiff breeze, warhorses pawing impatiently at the earth. The ground is harsh and difficult, the air raw under leaden skies. Commanders on both sides pace the ground, knowing that to attack invites chaos and disaster. Surely, caution counsels, there will come a better day...</p><p></p><p>But there are voices all around, raised in fury, exhorting commanders and men alike to action. For them, there can be no delay. They remind the anxious troops of the horrors the enemy committed, of the vile nature of their beliefs; they fan the flames of ancient hatreds; they insist that no matter what caution and apprehension men feel, there can be no delay. For the gods themselves have demanded action.</p><p></p><p>This latest installment of the Travellers' Tales series includes the Cinematic Battle Systems and Knight prestige class, as well as many Crusader Orders, ready to be dropped into any campaign.</p><p></p><p></p><p>Travellers' Tales: Ships of War</p><p>By Alejandro Melchor</p><p>War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its</p><p>watery depths are the final resting place for those who fell in battle, ships as their only grave and monument. Warships are as common a sight as merchants and explorers, and captains of any type of vessel must learn to recognise the outline of a ship, for telling friend from foe is a skill that</p><p>can save many lives on the open seas.</p><p></p><p>From the humble Fire Ship to the great Thunderchild Dreadnought, Ships of War, the last in the Seas of Blood series, brings all sorts of naval mayhem to your nautical campaigns.</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 88260, member: 239"] Hi guys, The start of a new month, and some new releases from Mongoose Publishing. First off, I know a lot of you have been asking for The Quintessential Rogue - I am glad to say it is now shipping and will be in your stores very soon! The following are the official March releases from Mongoose Publishing and will be appearing in your Friendly Local Games Store throughout this month. Encyclopaedia Arcane: Constructs - It is Alive By Alejandro Melchor Golems wait silently in dungeon corridors, ready to annihilate unwary adventurers who dare defile their former master's sanctum. Shield guardians follow their owners faithfully, and ready to interpose themselves between the holder of their amulet and anything that would bring him harm. Homunculi fly forth, powered by their creator's lifeblood into a grotesque mockery of life. All of these are constructs, artificial life forms brought into the world by rituals long secreted away in the corners of occult libraries, in the ruins of mighty magical empires and the personal notes of spellcasters with the curiosity to explore this field of arcane lore. This tome of the Encyclopaedia Arcane series is the definitive work on creating all manner of golems, simulacra and other constructs. Travellers' Tales: Crusades of Valour - When Gods Collide By Paul Cockburn Two powerful armies face each other across a wild heath, pennants and guidons fluttering wildly in the stiff breeze, warhorses pawing impatiently at the earth. The ground is harsh and difficult, the air raw under leaden skies. Commanders on both sides pace the ground, knowing that to attack invites chaos and disaster. Surely, caution counsels, there will come a better day... But there are voices all around, raised in fury, exhorting commanders and men alike to action. For them, there can be no delay. They remind the anxious troops of the horrors the enemy committed, of the vile nature of their beliefs; they fan the flames of ancient hatreds; they insist that no matter what caution and apprehension men feel, there can be no delay. For the gods themselves have demanded action. This latest installment of the Travellers' Tales series includes the Cinematic Battle Systems and Knight prestige class, as well as many Crusader Orders, ready to be dropped into any campaign. Travellers' Tales: Ships of War By Alejandro Melchor War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, ships as their only grave and monument. Warships are as common a sight as merchants and explorers, and captains of any type of vessel must learn to recognise the outline of a ship, for telling friend from foe is a skill that can save many lives on the open seas. From the humble Fire Ship to the great Thunderchild Dreadnought, Ships of War, the last in the Seas of Blood series, brings all sorts of naval mayhem to your nautical campaigns. [/QUOTE]
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