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<blockquote data-quote="d20Dwarf" data-source="post: 1351983" data-attributes="member: 314"><p>Hot chick kicks ass, makes Wil flip.</p><p> </p><p>Alias has a very hip style to it, from the kickass ultramodern costumes to the slick CIA-style technology and banter. It has an interesting metaplot that continues to evolve, but is still able to pack a lot of action and intrigue into every week's hour. It's not excessively violent, feeling more like a pulp serial than a spy thriller. It has really cool gadgets, a bevy of interesting characters, and a well developed set of organizations and individuals that all seem to be related. SD-6, the Covenant, the Alliance....it doesn't necessarily feel real, but it feels like a great story and a cool setting.</p><p> </p><p>Why would an RPG for it be great? Well, there's the obvious licensing aspect for a hot TV show. The thing could sell as well as an episode guide and inside look as an actual game product. Also, I think there's room for a d20 Modern spy game. Spycraft is great and all, but it doesn't own the spy genre. I personally never get to play it because my group doesn't like the WP/VP system (last time i played it I was running an Alias game at FFG, as a matter of fact <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p> </p><p>In any case, hopefully you'll look at the license and go after it, and then hire Sam and I to write it...heck, I think between the two of us we might already have it finished. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="d20Dwarf, post: 1351983, member: 314"] Hot chick kicks ass, makes Wil flip. Alias has a very hip style to it, from the kickass ultramodern costumes to the slick CIA-style technology and banter. It has an interesting metaplot that continues to evolve, but is still able to pack a lot of action and intrigue into every week's hour. It's not excessively violent, feeling more like a pulp serial than a spy thriller. It has really cool gadgets, a bevy of interesting characters, and a well developed set of organizations and individuals that all seem to be related. SD-6, the Covenant, the Alliance....it doesn't necessarily feel real, but it feels like a great story and a cool setting. Why would an RPG for it be great? Well, there's the obvious licensing aspect for a hot TV show. The thing could sell as well as an episode guide and inside look as an actual game product. Also, I think there's room for a d20 Modern spy game. Spycraft is great and all, but it doesn't own the spy genre. I personally never get to play it because my group doesn't like the WP/VP system (last time i played it I was running an Alias game at FFG, as a matter of fact :) ). In any case, hopefully you'll look at the license and go after it, and then hire Sam and I to write it...heck, I think between the two of us we might already have it finished. :) [/QUOTE]
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