[Mongoose] Power Class: Fool Unavailable in the U.S.?

TheAuldGrump

First Post
Well my collection of the Powerclass series is almost complete - with the notable exception of the Fool. My FLGS says that niether of his didtributors have it, and a quick glance at several online retailers seems to also turn up naught. Is the book unavailable in the U.S. for some reason? (And if so, may I enquire as to why?)

The Auld Grump
 

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HUGE printing Error

This had ONE FULL PAGE missing and had a duplicate page printed.

Page 14, I think.

As a result, I don't think Mongoose shipped any more of them after the initial run.
 

We have The Fool in stock now at Games Plus. Follow the info in my sig.

As to why the book is unavailable, there was a misprint in the book. They left out a page, reprinting another one. Every copy had this misprint. We do have the missing page loosely inserted in the book.
 

Just to echo what others have said: The book contained a duplicate page, though the missing page is available electronically on Mongoose's website.

I picked up all four of the latest Power Classes, including Fool, the day they hit my local shelves, even knowing about the misprint. This was at a local St. Louis store called The Fantasy Shop, which has several locations in the area. The next day, I went to another Fantasy Shop location and thumbed through their copies of Fool to make sure none of them were correctly printed. (I work in book publishing and suspected it was a flaw in the entire print run, but hey, it was worth a shot!)

One of the employees asked me what I was doing, so I told him. Within 5 minutes, the store manager was calling every other location to warn them of the problem, and that was the last I saw of Fool on Fantasy Shop shelves. I guess they didn't want to risk complaints from unhappy purchasers (as opposed to me, who was relatively content to have the book and grab the missing page online). They even offered me a refund on the copy I had, but I wanted the book, not the refund!

Frankly, I was surprised at how quickly they pulled the book, and that wasn't my intention in pointing out the misprint. Wonder if they would have been so quick to pull a major seller, say a new WotC book, for a one-page misprint?

(I do recognize that the Power Class books are very small, so one page is a much higher percentage of the overall product; then again, the product price is considerably lower too, so the financial "damage" to the purchaser is less, especially when one can get the material online.)
 

Ah, that would explain it then. Alliance most likely dropped it because of the error. (I forget the name of their other distributor.)

How was the book otherwise?

The Auld Grump
 

I don't have the book in front of me (nor have I read it in a while), so I'll have to keep my options rather general...

It's a very interesting concept (one who often uses performance as a way to expose the faults of others), but as far as my campaign goes, I can't see players getting much use out of it. Of the various Power Classes, I'd put the Fool in the same category as the Hedge Wizard...a class that I would use for a special NPC or maybe a one-shot player character, but just not a class that could serve a long-term role in a party.

(If you want my point of reference on what I DO consider really useful, I expect both Noble and Explorer to be core player classes in my next campaign.)

The Fool has low hit points, few weapon proficiencies, and no spells to cast, so he/she is definitely not a combat monster. Instead, each Fool focuses on an area of expertise, such as physical performance, interaction, subterfuge, and so on. Physical skills such as acrobatics and knife throwing could be useful in a pinch, while some of the interaction skills are useful for gathering information. Really skilled Fools can even pass themselves off as "prophets," using supposed visions of the future to convince others to do what they want.

However, some of the other skills seem less helpful. For example, a Fool skilled in certain aspects of interaction can taunt others into attacking, but I don't believe the skill actually causes the target to suffer any penalties for doing so. So, unless the Fool is luring the target into a trap set by others, just why would he/she want to incite such anger??? Insulting an dungeon-dwelling ogre when you don't have any serious combat skills seems like a poor idea, while insulting people in more normal environments (like a town) would probably only be useful in limited situations.

To summarize, I would say the book is useful for NPCs and possibly very roleplaying-oriented PCs, but it just won't serve any use in a combat-heavy campaign. Its not at all a bad book, mind you...just one that fills a relatively small gap in the class landscape.

P.S. It's late, so I hope some of this vaguely makes sense!
 

CSB046 said:
I don't have the book in front of me (nor have I read it in a while), so I'll have to keep my options rather general...

It's a very interesting concept (one who often uses performance as a way to expose the faults of others), but as far as my campaign goes, I can't see players getting much use out of it. Of the various Power Classes, I'd put the Fool in the same category as the Hedge Wizard...a class that I would use for a special NPC or maybe a one-shot player character, but just not a class that could serve a long-term role in a party.

(If you want my point of reference on what I DO consider really useful, I expect both Noble and Explorer to be core player classes in my next campaign.)
[---snipped--]

Slightly off-topic but I thought I'd mention that I'm actually running a fighter(3)/Hedge Wizard(6) in a friend's Spider Queen campaign. The Hedge Wizard angle was one I was playing for kicks, and figured he'd be deceased soon enough and I could take in a more powerful character later.
But so far the Hedge Wizard levels have been suprisingly useful, especially the multiple Detect Magics.

The Fool I do have a hard time seeing as a PC except maybe in a game with a major nobility/court setting.
 
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Hmmm, in my campaign Noble and Hedge Wizard are the two most used of the PC books, both for PCs and NPCs. (I have gone so far as to replace most Adepts with Hedge Wizards.)

The Auld Grump
 

Thanks to both of you for the heads-up. I'll definitely have to give Hedge Wizard a second look.

My "dismissal" of it was based on a quick read of the book, not any actual playing experience. Then again, since I don't currently have a campaign going, MOST of my opinions aren't based on actual playing experience!

Oh well... :)
 

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