The main site seems to be down so I'll post this review here. 
Just got hold of this £1.99, 16 pp booklet from Leisure Games today. I like the idea of these cheap add-in classes, this one was something - a non-spellcasting D&D 3e Assassin class by Ian Sturrock - I've needed for my campaign world for a long time, if probably only for NPCs. On a first look-over it looks like good work, well-balanced. The class is Rogue-based, with the same BAB, saves, but reduced Skills (4/level) and lacking Rogues' evasion/dodge powers, compensated for by special assassination-related abilities. There are extensive rules on new poisons (a primary feature of assassins) and exotic weapons suited to assassination. If anything it's slightly weak compared to regular Rogues, which isn't necessarily a bad thing, but I think I'll let Assassins in my game take weapon specialisation instead of an Exotic Weapon proficiency at 6th level, which would also enable them to make use of much of the stuff in Quintessential Fighter. The Assassination rules are good without being overpowered, IMO. 4 stars.

Just got hold of this £1.99, 16 pp booklet from Leisure Games today. I like the idea of these cheap add-in classes, this one was something - a non-spellcasting D&D 3e Assassin class by Ian Sturrock - I've needed for my campaign world for a long time, if probably only for NPCs. On a first look-over it looks like good work, well-balanced. The class is Rogue-based, with the same BAB, saves, but reduced Skills (4/level) and lacking Rogues' evasion/dodge powers, compensated for by special assassination-related abilities. There are extensive rules on new poisons (a primary feature of assassins) and exotic weapons suited to assassination. If anything it's slightly weak compared to regular Rogues, which isn't necessarily a bad thing, but I think I'll let Assassins in my game take weapon specialisation instead of an Exotic Weapon proficiency at 6th level, which would also enable them to make use of much of the stuff in Quintessential Fighter. The Assassination rules are good without being overpowered, IMO. 4 stars.