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(Mongoose) Signs & Portents 11 - Out This Week!
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<blockquote data-quote="MongooseMatt" data-source="post: 1609488" data-attributes="member: 16996"><p>Hi guys,</p><p></p><p>First off, many apologies for the delay of this issue - we encountered some problems with Customs that had not arisen for the past 10 issues. These problems will also have a (slightly more minor) effect on Issue 12 but from Issue 13 onwards, we will be back on track. Speaking of which, the preview copies of Issue 12 have already arrived at the office and we are having something of a celebration - one year old!</p><p></p><p>Anyway, onto the contents of Issue 11. . .</p><p></p><p>Tales From Mongoose Hall</p><p>An episode of mourning. Sir Agamar is dead. . .</p><p></p><p>States of Decay</p><p>Darrin Drader introduces new rules for Death Worlds in Babylon 5. Perfect territory for Xenoarchaeologists? Better be suited up. Includes 4 Death Worlds ready for insertion into your campaign.</p><p></p><p>Gangs of the Sprawl</p><p>Complete rules for creating and running gangs in OGL Cybernet. Your players will never stop thanking you. . .</p><p></p><p>How It All Began</p><p>The Lord Gary Gygax starts a new regular column with Signs & Portents, telling us all how D&D and roleplaying really started. You think it was with TSR, or Chainmail? Think again. This tale starts in the 1940's. . .</p><p></p><p>Mighty Sorcery</p><p>Ready to support the imminent arrival of the Mighty Armies fantasy miniatures game, this article includes four new spells for armies to use.</p><p></p><p>Assassination Contracts</p><p>Got an Assassin in the party? Does he seem to be doing nothing more than normal adventuring? This article, for all d20 game systems, will get your assassins fighting on their home turf.</p><p></p><p>Mastery of the Land</p><p>Adrian Bott returns with some new spells for Encyclopaedia Arcane: Sovereign Magic.</p><p></p><p>A Green Unpleasant Land</p><p>A complete setting for OGL Horror. Mansworth Beck on Sea will never seem the same again.</p><p></p><p>Going Underground</p><p>Matt Sharp goes into the Undercity once more for the Judge Dredd RPG, this time spotting some specific locations down below.</p><p></p><p>Reinforcements</p><p>Needing a bigger punch for your Mighty Armies forces? This article introduces you to the delights of the Berserkers and War Mammoth for Barbarians and the Hydra Tamer and Giant (and we mean giant!) Trebuchet for Orcs.</p><p></p><p>Inside the Chainmail Bra</p><p>Fey Boss continues to support the female side of roleplaying by asking whether RPGs can solve world hunger?</p><p></p><p>What's In A Name?</p><p>A full list of Aquilonian names for the Conan RPG.</p><p></p><p>Are You Sure It Happened Like That?</p><p>Jonny Nexus goes on a bender about Star Trek. Who can blame him?</p><p></p><p>The Sex Presidents</p><p>An irreverent, if not downright rude, scenario for Macho Women with Guns. As the front cover of the magazine says, you have been warned. . .</p></blockquote><p></p>
[QUOTE="MongooseMatt, post: 1609488, member: 16996"] Hi guys, First off, many apologies for the delay of this issue - we encountered some problems with Customs that had not arisen for the past 10 issues. These problems will also have a (slightly more minor) effect on Issue 12 but from Issue 13 onwards, we will be back on track. Speaking of which, the preview copies of Issue 12 have already arrived at the office and we are having something of a celebration - one year old! Anyway, onto the contents of Issue 11. . . Tales From Mongoose Hall An episode of mourning. Sir Agamar is dead. . . States of Decay Darrin Drader introduces new rules for Death Worlds in Babylon 5. Perfect territory for Xenoarchaeologists? Better be suited up. Includes 4 Death Worlds ready for insertion into your campaign. Gangs of the Sprawl Complete rules for creating and running gangs in OGL Cybernet. Your players will never stop thanking you. . . How It All Began The Lord Gary Gygax starts a new regular column with Signs & Portents, telling us all how D&D and roleplaying really started. You think it was with TSR, or Chainmail? Think again. This tale starts in the 1940's. . . Mighty Sorcery Ready to support the imminent arrival of the Mighty Armies fantasy miniatures game, this article includes four new spells for armies to use. Assassination Contracts Got an Assassin in the party? Does he seem to be doing nothing more than normal adventuring? This article, for all d20 game systems, will get your assassins fighting on their home turf. Mastery of the Land Adrian Bott returns with some new spells for Encyclopaedia Arcane: Sovereign Magic. A Green Unpleasant Land A complete setting for OGL Horror. Mansworth Beck on Sea will never seem the same again. Going Underground Matt Sharp goes into the Undercity once more for the Judge Dredd RPG, this time spotting some specific locations down below. Reinforcements Needing a bigger punch for your Mighty Armies forces? This article introduces you to the delights of the Berserkers and War Mammoth for Barbarians and the Hydra Tamer and Giant (and we mean giant!) Trebuchet for Orcs. Inside the Chainmail Bra Fey Boss continues to support the female side of roleplaying by asking whether RPGs can solve world hunger? What's In A Name? A full list of Aquilonian names for the Conan RPG. Are You Sure It Happened Like That? Jonny Nexus goes on a bender about Star Trek. Who can blame him? The Sex Presidents An irreverent, if not downright rude, scenario for Macho Women with Guns. As the front cover of the magazine says, you have been warned. . . [/QUOTE]
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