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(Mongoose) Slayer's Guide to Orcs
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<blockquote data-quote="Mongoose_Matt" data-source="post: 240802" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>The full details and cover artwork for The Slayer's Guide to Orcs, written by Matt Forbeck, can now be found on our web site!</p><p></p><p>By Matt Forbeck </p><p>Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that. </p><p> </p><p></p><p>Shallow as they are individually, ruts on most roads have more depth and complexity; orcs as a people are a bit more unusual than that. They have a society all of their own, one that is often misunderstood or entirely ignored by the peoples who war against them. After all, when most heroes are fighting for their lives, they usually do not stop to have a conversation with their attackers, and orcs are not great conversationalists by any account. Most of the hard information people have gathered about orcs has come under difficult circumstances, generally from those who somehow survived slavery under the orcs long enough to escape. Some other salient details have come from those heroes who have managed to actually capture a live orc, a fairly unusual circumstance. Orcs make dangerous prisoners, constantly scheming for freedom. Most people prefer to kill them rather than keep such an untrustworthy viper close at hand. </p><p></p><p>The details found in The Slayer's Guide to Orcs were collated from the hard-won knowledge of the loremasters and warriors from dozens of realms. This represents the best and most current intelligence concerning this fascinating subject. Using it, Games Masters can transform the lowly orcs into a powerful, villainous force that can easily become a key element in any campaign. Players, on the other hand, should find enough in here to properly prepare themselves to face these creatures on the field of battle, for it is in war that the orcs are truly at their most fearsome. </p><p></p><p>Inside You Will Find: </p><p></p><p>Physiology:</p><p>Whilst the life of orcs are often brutal and short there's more to them than meets the eye </p><p></p><p>Habitat: </p><p>Where and why orcs can most often be found </p><p></p><p>Society: </p><p>From Tribe to warcamp to raiding party, orcish societies are geared towards warfare </p><p></p><p>Methods of Warfare: </p><p>- There are few things for which orcs are renowned, but fighting is one of them </p><p></p><p>Roleplaying with Orcs: </p><p>Breathing life into orcs as a race, including the dread Battle Shaman Prestige class, blessed by their gods for combat. </p><p></p><p>Scenario Hooks: </p><p>A selection of ideas on how to use orcs in your campaign </p><p></p><p>Gruk's Kamp: </p><p>A map and description of the camp of an orcish warleader</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 240802, member: 239"] Hi guys, The full details and cover artwork for The Slayer's Guide to Orcs, written by Matt Forbeck, can now be found on our web site! By Matt Forbeck Orcs are the foot soldiers of evil, the creatures that make up the hordes of darkness that threaten to overwhelm the good peoples and turn the entire land into a region of little else than slaughter and depravity. Most Games Masters use them as the guardians of low-level dungeons, just a slight step above kobolds as a threat. Often they are simply portrayed as evil humans and are given little more thought than that. Shallow as they are individually, ruts on most roads have more depth and complexity; orcs as a people are a bit more unusual than that. They have a society all of their own, one that is often misunderstood or entirely ignored by the peoples who war against them. After all, when most heroes are fighting for their lives, they usually do not stop to have a conversation with their attackers, and orcs are not great conversationalists by any account. Most of the hard information people have gathered about orcs has come under difficult circumstances, generally from those who somehow survived slavery under the orcs long enough to escape. Some other salient details have come from those heroes who have managed to actually capture a live orc, a fairly unusual circumstance. Orcs make dangerous prisoners, constantly scheming for freedom. Most people prefer to kill them rather than keep such an untrustworthy viper close at hand. The details found in The Slayer's Guide to Orcs were collated from the hard-won knowledge of the loremasters and warriors from dozens of realms. This represents the best and most current intelligence concerning this fascinating subject. Using it, Games Masters can transform the lowly orcs into a powerful, villainous force that can easily become a key element in any campaign. Players, on the other hand, should find enough in here to properly prepare themselves to face these creatures on the field of battle, for it is in war that the orcs are truly at their most fearsome. Inside You Will Find: Physiology: Whilst the life of orcs are often brutal and short there's more to them than meets the eye Habitat: Where and why orcs can most often be found Society: From Tribe to warcamp to raiding party, orcish societies are geared towards warfare Methods of Warfare: - There are few things for which orcs are renowned, but fighting is one of them Roleplaying with Orcs: Breathing life into orcs as a race, including the dread Battle Shaman Prestige class, blessed by their gods for combat. Scenario Hooks: A selection of ideas on how to use orcs in your campaign Gruk's Kamp: A map and description of the camp of an orcish warleader [/QUOTE]
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