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(Mongoose) Starship Troopers! RPG, miniatures and graphic novels!
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<blockquote data-quote="Zaruthustran" data-source="post: 1356641" data-attributes="member: 1457"><p>Sure, <a href="http://www.amazon.com/exec/obidos/ASIN/078611231X/" target="_blank">this guy</a> wrote some good stuff about Starship Troopers.</p><p></p><p>--</p><p></p><p>Me, I'm happy to hear about the game (though no *way* is ST close to being bigger than Bond). From the press release it sounds like they're definitely going with the movie's satirical tone and over-the-top patriotism. That's okay; that stuff can be fun. I hope the rules go in that direction too: massive damage, extremely high casualty rate, etc. </p><p></p><p>It wouldn't be hard to write such rules, and would be a refreshing change from other RPGs. You'd have to do away with each player playing a single character/the DM carefully crafting encounters so those characters are challenged but not killed. </p><p></p><p>Instead, the Platoon would be the "character" played and nurtured by all players. Completing missions gains the platoon XP, which can be spent on training, recruiting, and equipment. Players control individual troopers: one, two, or more at one time, depending on number of players and type of mission. The lives of each individual soldier don't matter as much as the success of the mission. </p><p></p><p>This core mechanic keeps in line with both the details (high casualty rate) and tone (the needs of the many outweigh the need of the few) of the book and movie.</p><p></p><p>Rico survived through the entire ST book and movie. But he wasn't a superman, or even exceptional; there were plenty of people tougher and smarter than he was and they bought farms. Rico was just another typical brave soldier who got lucky and lived. </p><p></p><p>A generic "hero"-based RPG experience would be a big mistake. ST isn't about heroes. It's about normal citizens risking--and occassionally losing--their lives for the good of the state.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1356641, member: 1457"] Sure, [URL=http://www.amazon.com/exec/obidos/ASIN/078611231X/]this guy[/URL] wrote some good stuff about Starship Troopers. -- Me, I'm happy to hear about the game (though no *way* is ST close to being bigger than Bond). From the press release it sounds like they're definitely going with the movie's satirical tone and over-the-top patriotism. That's okay; that stuff can be fun. I hope the rules go in that direction too: massive damage, extremely high casualty rate, etc. It wouldn't be hard to write such rules, and would be a refreshing change from other RPGs. You'd have to do away with each player playing a single character/the DM carefully crafting encounters so those characters are challenged but not killed. Instead, the Platoon would be the "character" played and nurtured by all players. Completing missions gains the platoon XP, which can be spent on training, recruiting, and equipment. Players control individual troopers: one, two, or more at one time, depending on number of players and type of mission. The lives of each individual soldier don't matter as much as the success of the mission. This core mechanic keeps in line with both the details (high casualty rate) and tone (the needs of the many outweigh the need of the few) of the book and movie. Rico survived through the entire ST book and movie. But he wasn't a superman, or even exceptional; there were plenty of people tougher and smarter than he was and they bought farms. Rico was just another typical brave soldier who got lucky and lived. A generic "hero"-based RPG experience would be a big mistake. ST isn't about heroes. It's about normal citizens risking--and occassionally losing--their lives for the good of the state. -z [/QUOTE]
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(Mongoose) Starship Troopers! RPG, miniatures and graphic novels!
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