Hi guys,
The Slayer's Guide to Titans, written by Gareth Hanrahan, should be making its way onto the shelves of your local store round about now.
Gareth casts a deep and introspective look at this huge race, covering their deep and powerful emotions and their effects in game play (rages, depression and being effected by music). The dwellings and reasons for existence for many Titans are also detailed, along with the kind of defences commonly employed by these noble people - Titans gain several spell-like abilities that allow them to fortify their own abodes (Mystic Hedge, Curse of Irony and Titanstroke).
Titan Society looks at the Elder Titans and their relationship with the gods, as well as the more mortal of this race and their adherence to duty. The reasons for Titans being, in the main, solitary are covered as well as the ramifications when several of their kind meet.. Titans also have a strong relationship with magic and several new metamagic feats will soon have players giving a deep respect for Titan spellcasters. Throughout this chapter, Gareth has dotted many box texts that illustrate Titans of myth and how elements of these legends can be brought directly into your campaign.
Methods of Warfare studies, primarily, how titans fight, whether they battle against adventurers, armies or even the gods and several new Titan-only feats, such as Maul Sweep) make them truly dangerous foes. New Titan weapons have been included, and the True Maul of the Titans makes an appearance that is ready to inspire complete scenarios in and of itself.
Roleplaying With Titans shows GMs how to insert this race into their game while avoiding making them 'like giants but a bit bigger'. There really is more to Titans than that! A Half-Titan template has been provided for those characters lucky enough to have the blood of the mighty flowing through their veins and a further template, Titanic Creature, allows the GM to create suitable pets and foes for Titans. Their brushes with the gods has caused several elite groups to be created by religious organisations, all dedicated to hunting Titans down - thus, the Titan slayer prestige class is born.
Scenario Hooks and Ideas provides the GM with several jump off points to introduce Titans into his games, with most having the players side with Titans and discovering the world through their eyes. They may be powerful, but they have a lot of enemies. Finally, a complete Titan lair is provided, the Tomb of Axeros, the Shattered God - a gigantic tower built to the scale of Titans.
The Slayer's Guide to Titans is priced at $9.95 and is available this week.
The Slayer's Guide to Titans, written by Gareth Hanrahan, should be making its way onto the shelves of your local store round about now.
Gareth casts a deep and introspective look at this huge race, covering their deep and powerful emotions and their effects in game play (rages, depression and being effected by music). The dwellings and reasons for existence for many Titans are also detailed, along with the kind of defences commonly employed by these noble people - Titans gain several spell-like abilities that allow them to fortify their own abodes (Mystic Hedge, Curse of Irony and Titanstroke).
Titan Society looks at the Elder Titans and their relationship with the gods, as well as the more mortal of this race and their adherence to duty. The reasons for Titans being, in the main, solitary are covered as well as the ramifications when several of their kind meet.. Titans also have a strong relationship with magic and several new metamagic feats will soon have players giving a deep respect for Titan spellcasters. Throughout this chapter, Gareth has dotted many box texts that illustrate Titans of myth and how elements of these legends can be brought directly into your campaign.
Methods of Warfare studies, primarily, how titans fight, whether they battle against adventurers, armies or even the gods and several new Titan-only feats, such as Maul Sweep) make them truly dangerous foes. New Titan weapons have been included, and the True Maul of the Titans makes an appearance that is ready to inspire complete scenarios in and of itself.
Roleplaying With Titans shows GMs how to insert this race into their game while avoiding making them 'like giants but a bit bigger'. There really is more to Titans than that! A Half-Titan template has been provided for those characters lucky enough to have the blood of the mighty flowing through their veins and a further template, Titanic Creature, allows the GM to create suitable pets and foes for Titans. Their brushes with the gods has caused several elite groups to be created by religious organisations, all dedicated to hunting Titans down - thus, the Titan slayer prestige class is born.
Scenario Hooks and Ideas provides the GM with several jump off points to introduce Titans into his games, with most having the players side with Titans and discovering the world through their eyes. They may be powerful, but they have a lot of enemies. Finally, a complete Titan lair is provided, the Tomb of Axeros, the Shattered God - a gigantic tower built to the scale of Titans.
The Slayer's Guide to Titans is priced at $9.95 and is available this week.