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(Mongoose) The Slayer's Guide to Undead
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<blockquote data-quote="Mongoose_Matt" data-source="post: 657063" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>We have a cracking book for you here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Slayer's Guide to Undead has just dropped on my desk, written by Gary Gygax and Jon Creffield, filled with ghoulish secrets and spine-chilling lore describing creatures of the night. At 128 pages, it is another big fat Slayer's Guide, in the same vein as the highly popular Slayer's Guide to Dragons, also by Gary Gygax and Jon Creffield. The incredible front cover artwork (see our web site for a preview!) has been done by the talented Chris Quilliams, as well as one of the two fantastic but chilling pieces that grace the inside covers. Pull this book out during a game, and your</p><p>players will start running for cover!</p><p></p><p>The book kicks off with A Demonic Overlord, describing the nature of Undead and their relationship with the Lord of the Damned, Orcus. Excerpts from the Book of Dis give this chapter a creepy tone and GMs are treated to an overview of what creatures make the best types of Undead, as well as a</p><p>treatise on the nature of Undeath itself, be it corporeal or incorporeal, free-willed or mindless.</p><p></p><p>The Unwilling Living Dead chapter takes a good look at the Undead most adventurers will meet early in their careers - Skeletons and Zombies, as well as brand new creatures such as the Skassassin. New rules are introduced for zombification templates, and each creature has complete information on its capabilities and nuances, as well as plenty of fleshed out (no pun intended) ideas on how to present these creatures to players for maximum effect and providing jump-off points as scneario hooks to get them into games at the earliest opportunity.</p><p></p><p>The Free-Willed Living Dead is a chapter guaranteed to cause players nightmares in their games. Covered here are the more potent forms of Undead including (both new and familiar) Bodaks, Devourers, Ghouls (including a Ghoul King), Ghasts, Lacedons, Tr'oul, Mohrgs, Mummies, Wights, Gholles, and Ghulaz (including their own demon lords). As well as a m,assive amount of background information and gaming tips, each also comes with a full blown template allowing you to turn any existing creature into an absolute nightmare!</p><p></p><p>Spirits of Evil detail the incorporeal undead, such as Allips, Ghosts, Shadows, Spectres, and Wraiths, but I have a feeling many GMs will turn straight to The Lords of the Living Dead to give their players the screaming willies. Liches, Nightshades and Vampires are all examined in exquisite detail - this chapter just drips with ideas for not only scenarios but also</p><p>complete campaigns.</p><p></p><p>Hybrid Undead takes a quick look at combining undead creatures into even more hideous creations, ready to be unleashed on players. Ever considered, for example, a Ghoulish Wight, or a Ghostly Vampire? Adventurers beware!</p><p>The graveyard is not what it once was. . .</p><p></p><p>A complete scenario has been included in the form of The Peak of the Nightlord, designed for 9-11th level characters - and the players had better pray they have a cleric in their ranks! Detailed maps are provided to plot the action as the players attempt to penetrate the lair of a vampire and, I have to say, this scenario is very much in the Gary Gygax mould we all know and love.</p><p></p><p>The Bestiary of the Damned wraps up this 128 page supplement with 20 creatures of the night that can be pulled out on your players at a moment's notice, or be used to fuel your own scenarios - imagine the looks on their faces when you present them with a Bodak-Eagle to battle against, a Gold</p><p>Dragon Wight or, my personal favourite, a Zombiefied Undead Titan. . .</p><p></p><p>A complete index is included, allowing handy reference during play.</p><p></p><p>The Slayer's Guide to Undead is priced at $19.95 and will be available in your local stores in less than two weeks.</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 657063, member: 239"] Hi guys, We have a cracking book for you here :) The Slayer's Guide to Undead has just dropped on my desk, written by Gary Gygax and Jon Creffield, filled with ghoulish secrets and spine-chilling lore describing creatures of the night. At 128 pages, it is another big fat Slayer's Guide, in the same vein as the highly popular Slayer's Guide to Dragons, also by Gary Gygax and Jon Creffield. The incredible front cover artwork (see our web site for a preview!) has been done by the talented Chris Quilliams, as well as one of the two fantastic but chilling pieces that grace the inside covers. Pull this book out during a game, and your players will start running for cover! The book kicks off with A Demonic Overlord, describing the nature of Undead and their relationship with the Lord of the Damned, Orcus. Excerpts from the Book of Dis give this chapter a creepy tone and GMs are treated to an overview of what creatures make the best types of Undead, as well as a treatise on the nature of Undeath itself, be it corporeal or incorporeal, free-willed or mindless. The Unwilling Living Dead chapter takes a good look at the Undead most adventurers will meet early in their careers - Skeletons and Zombies, as well as brand new creatures such as the Skassassin. New rules are introduced for zombification templates, and each creature has complete information on its capabilities and nuances, as well as plenty of fleshed out (no pun intended) ideas on how to present these creatures to players for maximum effect and providing jump-off points as scneario hooks to get them into games at the earliest opportunity. The Free-Willed Living Dead is a chapter guaranteed to cause players nightmares in their games. Covered here are the more potent forms of Undead including (both new and familiar) Bodaks, Devourers, Ghouls (including a Ghoul King), Ghasts, Lacedons, Tr'oul, Mohrgs, Mummies, Wights, Gholles, and Ghulaz (including their own demon lords). As well as a m,assive amount of background information and gaming tips, each also comes with a full blown template allowing you to turn any existing creature into an absolute nightmare! Spirits of Evil detail the incorporeal undead, such as Allips, Ghosts, Shadows, Spectres, and Wraiths, but I have a feeling many GMs will turn straight to The Lords of the Living Dead to give their players the screaming willies. Liches, Nightshades and Vampires are all examined in exquisite detail - this chapter just drips with ideas for not only scenarios but also complete campaigns. Hybrid Undead takes a quick look at combining undead creatures into even more hideous creations, ready to be unleashed on players. Ever considered, for example, a Ghoulish Wight, or a Ghostly Vampire? Adventurers beware! The graveyard is not what it once was. . . A complete scenario has been included in the form of The Peak of the Nightlord, designed for 9-11th level characters - and the players had better pray they have a cleric in their ranks! Detailed maps are provided to plot the action as the players attempt to penetrate the lair of a vampire and, I have to say, this scenario is very much in the Gary Gygax mould we all know and love. The Bestiary of the Damned wraps up this 128 page supplement with 20 creatures of the night that can be pulled out on your players at a moment's notice, or be used to fuel your own scenarios - imagine the looks on their faces when you present them with a Bodak-Eagle to battle against, a Gold Dragon Wight or, my personal favourite, a Zombiefied Undead Titan. . . A complete index is included, allowing handy reference during play. The Slayer's Guide to Undead is priced at $19.95 and will be available in your local stores in less than two weeks. [/QUOTE]
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