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Mongoose Traveler's Amazing New Initiative System
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<blockquote data-quote="Bagpuss" data-source="post: 3853156" data-attributes="member: 3987"><p>Balgus did you read the examples or the earlier blog post because it doesn't work anything like how you described.</p><p></p><p></p><p></p><p>Personal combat</p><p></p><p></p><p></p><p>It's more like you say...</p><p></p><p>"I want to tumble under the table and flip it up and duck behind it for cover, while holding the legs of the table for support"</p><p></p><p>Well that's either handled by movement and normal dodging, so all it does is reduce your initiative. The more you reduce it, the greater the modifier to the opponents attack.</p><p></p><p>Or perhaps (not having seen the system) it could be a Tumble check you roll 2D6, add your modifier and try and beat 8, you roll a 6 and a 2, plus your skill of say 3 and get 11 enough to succeed. You then decide do you want to make the 6 the effect, making it very unlikely anyone will hit you, and the 2 your timing, so two more ticks until you can act again or make the 2 your effect, and the 6 your timing and go strait away. </p><p></p><p>No looking at tables involved at all.</p><p></p><p>Saying that my only concern is it seems rolling a 6 is pretty powerful, you put it into timing and you can appear to act immediately (perhaps you need to wait for the next tick at least?) , if you roll a six on the next attack, you could end up shooting multiple times while your opponent can do nothing.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3853156, member: 3987"] Balgus did you read the examples or the earlier blog post because it doesn't work anything like how you described. Personal combat It's more like you say... "I want to tumble under the table and flip it up and duck behind it for cover, while holding the legs of the table for support" Well that's either handled by movement and normal dodging, so all it does is reduce your initiative. The more you reduce it, the greater the modifier to the opponents attack. Or perhaps (not having seen the system) it could be a Tumble check you roll 2D6, add your modifier and try and beat 8, you roll a 6 and a 2, plus your skill of say 3 and get 11 enough to succeed. You then decide do you want to make the 6 the effect, making it very unlikely anyone will hit you, and the 2 your timing, so two more ticks until you can act again or make the 2 your effect, and the 6 your timing and go strait away. No looking at tables involved at all. Saying that my only concern is it seems rolling a 6 is pretty powerful, you put it into timing and you can appear to act immediately (perhaps you need to wait for the next tick at least?) , if you roll a six on the next attack, you could end up shooting multiple times while your opponent can do nothing. [/QUOTE]
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