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Mongoose Traveller - how is it?
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<blockquote data-quote="Treebore" data-source="post: 5682332" data-attributes="member: 10177"><p>I started with Classic, stuck the longest with MegaTraveller, and have been using Mongoose as my "base line" for a couple of years now.</p><p></p><p>I find the Mongoose version to be very much like Classic, just with a lot more content. Like Classic, and especially MegaTraveller, Mongoose has had some errata issues, but nothing I wasn't quick to fix myself, often by just referring to how it was done in Classic or MegaT. The supplements for Robots, Cybernetics and Psionics are over all much, much better, even with the few glitchy things they have. Again, easy to fix by any GM with the confidence in their own abilities to do so. Even so, the "errors" in most cases are not really errors, just differences in opinion about how things should be priced or designed. I've also seen a few people cry about deck plans, but I don't have a problem with it. Like always some things about Traveller has been "stellar", others were around "ho hum". If you do decide to give Mongoose Traveller a try do NOT buy supplements 5 and 6. In a few months we will have a new book with a new "design system" for vehicles, etc... and from what Matt has posted on the Facebook page, its going to be a very easy new design system for creating whatever it is we wish to create. In fact he gave a 6 step outline of it, and it definitely sounds very simple and easy to use. So wait for the new combined book.</p><p></p><p>There are a few "issues" in the core book, but most can be corrected with some critical thinking, others that were more hard core errors were corrected by way of the players guide PDF, which were errors in tables. Some other confusing things have still yet to be offered up as errata by Mongoose, but nothing I didn't find so easy to "fix" that I didn't even think of them being a problem, but that is very likely to my decades of history with Traveller, and being very comfortable with the rules and modifying them almost without thinking to "work" for me.</p><p></p><p>So someone very new, or long out of Traveller, may actually find these "issues" a actual challenge to deal with. Me, I barely even notice them as a problem, and quickly forget that they even were a problem since I so easily fix them. Common sense, mixed with a strong scientific and technical background probably helps me as well. I've long been (since I was about 13) a avid reader of Scientific American, Popular Science, Popular Mechanics, and later in my life the more serious peer reviewed Science journals out there. Combine that with my Bachelors of Science and being a Missile Technician for 10 years in the US Navy, I am pretty comfortable with making my own judgements about how things should be done in Traveller.</p><p></p><p>So I really can't tell you how you will deal with what I consider to be very small issues with Traveller. You may agree they are mostly so small as to be inconsequential, or you may be like others I see who seem to get very bent out of shape. The only thing I agree with being "serious" issues are the design rules, but the new combined book will hopefully fix that for everyone.</p></blockquote><p></p>
[QUOTE="Treebore, post: 5682332, member: 10177"] I started with Classic, stuck the longest with MegaTraveller, and have been using Mongoose as my "base line" for a couple of years now. I find the Mongoose version to be very much like Classic, just with a lot more content. Like Classic, and especially MegaTraveller, Mongoose has had some errata issues, but nothing I wasn't quick to fix myself, often by just referring to how it was done in Classic or MegaT. The supplements for Robots, Cybernetics and Psionics are over all much, much better, even with the few glitchy things they have. Again, easy to fix by any GM with the confidence in their own abilities to do so. Even so, the "errors" in most cases are not really errors, just differences in opinion about how things should be priced or designed. I've also seen a few people cry about deck plans, but I don't have a problem with it. Like always some things about Traveller has been "stellar", others were around "ho hum". If you do decide to give Mongoose Traveller a try do NOT buy supplements 5 and 6. In a few months we will have a new book with a new "design system" for vehicles, etc... and from what Matt has posted on the Facebook page, its going to be a very easy new design system for creating whatever it is we wish to create. In fact he gave a 6 step outline of it, and it definitely sounds very simple and easy to use. So wait for the new combined book. There are a few "issues" in the core book, but most can be corrected with some critical thinking, others that were more hard core errors were corrected by way of the players guide PDF, which were errors in tables. Some other confusing things have still yet to be offered up as errata by Mongoose, but nothing I didn't find so easy to "fix" that I didn't even think of them being a problem, but that is very likely to my decades of history with Traveller, and being very comfortable with the rules and modifying them almost without thinking to "work" for me. So someone very new, or long out of Traveller, may actually find these "issues" a actual challenge to deal with. Me, I barely even notice them as a problem, and quickly forget that they even were a problem since I so easily fix them. Common sense, mixed with a strong scientific and technical background probably helps me as well. I've long been (since I was about 13) a avid reader of Scientific American, Popular Science, Popular Mechanics, and later in my life the more serious peer reviewed Science journals out there. Combine that with my Bachelors of Science and being a Missile Technician for 10 years in the US Navy, I am pretty comfortable with making my own judgements about how things should be done in Traveller. So I really can't tell you how you will deal with what I consider to be very small issues with Traveller. You may agree they are mostly so small as to be inconsequential, or you may be like others I see who seem to get very bent out of shape. The only thing I agree with being "serious" issues are the design rules, but the new combined book will hopefully fix that for everyone. [/QUOTE]
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