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(Mongoose) Ultimate NPCs - Out Now!
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<blockquote data-quote="MongooseMatt" data-source="post: 1867448" data-attributes="member: 16996"><p>Hi guys,</p><p></p><p>Ever considered yourself a harried Games Master? Always more characters in your campaign than you have time to properly detail, let alone fully stat up? Ultimate NPCs comes to the rescue!</p><p></p><p>This book is designed to help Games Masters create NPCs, either prior to a game or during it, with a special focus on copmplex NPCs, such as multi-classed or monstrous characters. Replete with charts and tables to enable the rapid creation and detailing of the most exotic characters, or simply to make the gate guard in North Hambrook slightly different to the gate guard in West Hambrook - it is all here!</p><p></p><p>The Introduction looks at the roles of NPCs in the game and also goes on to expand the NPC character classes we all know and love. An Adept, for example, can be altered into a Smiter or Seer, while new classes cover the Arcane Healer, Minion and Thug. A new mechanic, the Lesser Feat, is introduced, to give characters the option of taking things like Charming Drunk, Skill Knack and Time Sense, along with rules for loyalty and morale.</p><p></p><p>NPC Details contains all the charts and tables you will need to enhance and deepen a random character. These include names (divided into culture and region), clothing, appearence (divided by race), distingushing features, alignment, mannerisms and traits. Just a few rolls and you will be well on your way to creating a new and unique character for your world!</p><p></p><p>Friends & Foes contains fully fleshed-out NPCs, including stats, descriptions and backgrounds, ready to be inserted into your campaign or even spark off complete scenario ideas. Each has multiple stats to reflect them at different stages of their life and, of course, to let GMs scale them to their players' characters. These span 60 pages and cover everything from assassins to paladins, humans to bugbears.</p><p></p><p>NPCs in the World is designed to show you how common certain characters are. Funadmentally, it will tell you whether a Blacksmith with Crafting (smithing) 12 is likely to be found in a village of 200 people. There are also rules on their organisation. For example, uynder the heading Bandits, you will find details for different sized bandit gangs and how they are generally organised. Under crafters and shopkeepers you will see the size of their businesses, the staff that support them and the general presence of the city guard in the area.</p><p></p><p>The last part of the book is the NPC Listing, a stat block listing of every NPC you could possibly want - for example, under the humble heading of knight, you have multiple choices, covering a wide span of levels and races. Other sections cover prestige classes, monstrous races and characters created using templates. A complete index completes this tome.</p><p></p><p>Ultimate NPCs is a 256 page hardback priced at $34.95 and is available now at your local games store and all good book shops.</p></blockquote><p></p>
[QUOTE="MongooseMatt, post: 1867448, member: 16996"] Hi guys, Ever considered yourself a harried Games Master? Always more characters in your campaign than you have time to properly detail, let alone fully stat up? Ultimate NPCs comes to the rescue! This book is designed to help Games Masters create NPCs, either prior to a game or during it, with a special focus on copmplex NPCs, such as multi-classed or monstrous characters. Replete with charts and tables to enable the rapid creation and detailing of the most exotic characters, or simply to make the gate guard in North Hambrook slightly different to the gate guard in West Hambrook - it is all here! The Introduction looks at the roles of NPCs in the game and also goes on to expand the NPC character classes we all know and love. An Adept, for example, can be altered into a Smiter or Seer, while new classes cover the Arcane Healer, Minion and Thug. A new mechanic, the Lesser Feat, is introduced, to give characters the option of taking things like Charming Drunk, Skill Knack and Time Sense, along with rules for loyalty and morale. NPC Details contains all the charts and tables you will need to enhance and deepen a random character. These include names (divided into culture and region), clothing, appearence (divided by race), distingushing features, alignment, mannerisms and traits. Just a few rolls and you will be well on your way to creating a new and unique character for your world! Friends & Foes contains fully fleshed-out NPCs, including stats, descriptions and backgrounds, ready to be inserted into your campaign or even spark off complete scenario ideas. Each has multiple stats to reflect them at different stages of their life and, of course, to let GMs scale them to their players' characters. These span 60 pages and cover everything from assassins to paladins, humans to bugbears. NPCs in the World is designed to show you how common certain characters are. Funadmentally, it will tell you whether a Blacksmith with Crafting (smithing) 12 is likely to be found in a village of 200 people. There are also rules on their organisation. For example, uynder the heading Bandits, you will find details for different sized bandit gangs and how they are generally organised. Under crafters and shopkeepers you will see the size of their businesses, the staff that support them and the general presence of the city guard in the area. The last part of the book is the NPC Listing, a stat block listing of every NPC you could possibly want - for example, under the humble heading of knight, you have multiple choices, covering a wide span of levels and races. Other sections cover prestige classes, monstrous races and characters created using templates. A complete index completes this tome. Ultimate NPCs is a 256 page hardback priced at $34.95 and is available now at your local games store and all good book shops. [/QUOTE]
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