Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(Mongoose) WarMech 2089 - Background
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mongoose_Matt" data-source="post: 476364" data-attributes="member: 239"><p>It all depends exactly what you want to do - to use the D20 System licence, there are only two stipulations, being related to character generation and the application of effects of experience. This gives you everything else to play around with a tweak. D20 Modern is a little different, as it has rather more binding requirements for its licence.</p><p></p><p>Now, don't get me wrong, D20 Modern is a good game and has its applications. For example, if we were to do, say, the licenced game of Lethal Weapon, D20 Modern would be the system of choice. However, when looking at more esoteric/futuristic games, we have run into a number of problems that were instantly solved when we reverted back to standard D20. The rules for vehicles, for example, are cool - but they do not adapt particularly well across all genres.</p><p></p><p>Mechs are an obvious case, and needed a new system designed from the ground up. The game-that-still-cannot-be-mentioned will feature spacecraft of varying sizes which needed to be integrated with surface vehicles and, again, we found it much more expedient to start from scratch (especially as said spacecraft are quite specific to the genre <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). Even something like Judge Dredd could have used 'standard' vehicle rules, but when a lot of the action is set on a Meg-Way at speeds of over 200 MPH, sometimes a rules set geared to the application is preferable.</p><p></p><p>And don't get me started on the character classes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Basically, I believe the D20 System grants a rules set that is wide open to do whatever you wish. It can be broken apart, mutated, toyed with and then put back to gether to form something new, _without_ the core mechanics breaking down. D20 Modern imposes limits that, when you start to move outside of the modern day genre, start to interfere. For our RPGs, we don't want to create a 'setting' book or simple supplement - we want to provide fully integrated RPGs that bend the D20 rules to fit the genre. Not the other way around.</p><p></p><p>Still, just my opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 476364, member: 239"] It all depends exactly what you want to do - to use the D20 System licence, there are only two stipulations, being related to character generation and the application of effects of experience. This gives you everything else to play around with a tweak. D20 Modern is a little different, as it has rather more binding requirements for its licence. Now, don't get me wrong, D20 Modern is a good game and has its applications. For example, if we were to do, say, the licenced game of Lethal Weapon, D20 Modern would be the system of choice. However, when looking at more esoteric/futuristic games, we have run into a number of problems that were instantly solved when we reverted back to standard D20. The rules for vehicles, for example, are cool - but they do not adapt particularly well across all genres. Mechs are an obvious case, and needed a new system designed from the ground up. The game-that-still-cannot-be-mentioned will feature spacecraft of varying sizes which needed to be integrated with surface vehicles and, again, we found it much more expedient to start from scratch (especially as said spacecraft are quite specific to the genre :)). Even something like Judge Dredd could have used 'standard' vehicle rules, but when a lot of the action is set on a Meg-Way at speeds of over 200 MPH, sometimes a rules set geared to the application is preferable. And don't get me started on the character classes :) Basically, I believe the D20 System grants a rules set that is wide open to do whatever you wish. It can be broken apart, mutated, toyed with and then put back to gether to form something new, _without_ the core mechanics breaking down. D20 Modern imposes limits that, when you start to move outside of the modern day genre, start to interfere. For our RPGs, we don't want to create a 'setting' book or simple supplement - we want to provide fully integrated RPGs that bend the D20 rules to fit the genre. Not the other way around. Still, just my opinion :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Mongoose) WarMech 2089 - Background
Top