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(Mongoose) WarMech 2089 - Background
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<blockquote data-quote="Mongoose_Matt" data-source="post: 494652" data-attributes="member: 239"><p>Leopold: The first supplement just happens to be WarMechs of 2089. . .</p><p></p><p>Cergorach: You have my sincere apologies <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Blame it on Slaine. Once we did that book, the die was cast <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>D.Shaffer: There is an entire chapter dedicated to Mech construction. Actually, here you'll find another little innovation. Mentioning no games that have gone before, but I have never liked the idea that all (for example) 85 ton Mechs are the same. What we have introduced are standard and custom chassis, whose properties can vary by quite a margin, so one 85 ton Mech may be very different to another, beyond the normal armour & weapons variations - there will also be common themes running through all Mechs from the same manufacturer, by the way (and we will be detailing the attempts of manufacturers to get rid of certain flaws in their chassis). In addition to this, if we chip in that a Mech has a problem with, say, a weak point in its neck armour or develops problems in hand actuators in its description, this _will_ be reflected in the game.</p><p></p><p>To continue answering your questions, the core rules were actually developed independantly of any background and so yes, if you are prepared to put in the design work to port it to other settings, that will be very possible. As Jeff from GoO said, at a core level even the disparate WarMech and Mecha settings will have rules compatibility. We are marketing and writing this game as WarMech 2089, but all the tools are there if you are looking to do something else. Which is what any good RPG should do <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Emiricol: I have to admit, I got a little paranoid about halfway through the project that we were not including enough Mechs, especially as in this world, the Mechs from one side will rarely be used by the other unless they are scavenged. So, we bumped the numbers of the different chassis right up and are jam-packing more into the first supplement. Added to this, I can forsee us doing new designs or even featuring fan-based designs on our web site. But that will be for the future.</p><p></p><p>Incidentally, if Mechs are not completely your thing but the setting sounds cool, the Soldier's Companion and Armoured Companies, detailing infantry/special forces and tanks respectively (including some super heavy tanks able to duke it out with Mechs), are already planned and being written. This will include full company rules, so if you are playing mercenaries, you can go to battle with an armoured company rather than a Mech squadron. Just thought I would chip that one in <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 494652, member: 239"] Leopold: The first supplement just happens to be WarMechs of 2089. . . Cergorach: You have my sincere apologies :) Blame it on Slaine. Once we did that book, the die was cast :) D.Shaffer: There is an entire chapter dedicated to Mech construction. Actually, here you'll find another little innovation. Mentioning no games that have gone before, but I have never liked the idea that all (for example) 85 ton Mechs are the same. What we have introduced are standard and custom chassis, whose properties can vary by quite a margin, so one 85 ton Mech may be very different to another, beyond the normal armour & weapons variations - there will also be common themes running through all Mechs from the same manufacturer, by the way (and we will be detailing the attempts of manufacturers to get rid of certain flaws in their chassis). In addition to this, if we chip in that a Mech has a problem with, say, a weak point in its neck armour or develops problems in hand actuators in its description, this _will_ be reflected in the game. To continue answering your questions, the core rules were actually developed independantly of any background and so yes, if you are prepared to put in the design work to port it to other settings, that will be very possible. As Jeff from GoO said, at a core level even the disparate WarMech and Mecha settings will have rules compatibility. We are marketing and writing this game as WarMech 2089, but all the tools are there if you are looking to do something else. Which is what any good RPG should do :) Emiricol: I have to admit, I got a little paranoid about halfway through the project that we were not including enough Mechs, especially as in this world, the Mechs from one side will rarely be used by the other unless they are scavenged. So, we bumped the numbers of the different chassis right up and are jam-packing more into the first supplement. Added to this, I can forsee us doing new designs or even featuring fan-based designs on our web site. But that will be for the future. Incidentally, if Mechs are not completely your thing but the setting sounds cool, the Soldier's Companion and Armoured Companies, detailing infantry/special forces and tanks respectively (including some super heavy tanks able to duke it out with Mechs), are already planned and being written. This will include full company rules, so if you are playing mercenaries, you can go to battle with an armoured company rather than a Mech squadron. Just thought I would chip that one in :) [/QUOTE]
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