Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
(Mongoose) WarMech - Armageddon 2089
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mongoose_Matt" data-source="post: 452569" data-attributes="member: 239"><p>A lot of questions! I'll see if I can answer them here, though Ian Sturrock is still putting the finishing touches to the final draft of the rules, so please forgive me if I am less than 100% on anything - I'll get him to post a preview on here soon.</p><p></p><p>--->I'm curious as to how you envision adventuring in this campaign setting. From what you describe, it sounds more like a mission-based wargame rather than a roleplaying-oriented setting. Can you enlighten us?</p><p></p><p>From the rulebook, you can play this game as a wargame with miniatures, or a hard sci-fi RPG. I'll get Ian to do a preview on the RPG side of things, but basically, there will be lots of times when your Mech Officers have to think rather than fight, and the politics in the world of 2089 are somewhat convoluted, to say the least, giving the players plenty of opportunity to get their hands 'dirty' without actually fighting.</p><p></p><p>--->Is it the press release for d20 Mecha by GoO and d20 Mecha compendium by DP9 that spawned this new press release?</p><p></p><p>No - it is actually incredibly difficult for a company to do this, especially for an entire RPG line.</p><p></p><p>--->More seriously, on the rule side, do you plan to use the same set of rule that GoO produce or to create a third set? </p><p> </p><p>Both Mongoose and GoO are looking at their respective rules systems, and we are hoping to ensure a good measure of compatibility across the board. Naturally, there will be large differences, as while both games are Mech based, what each game tries to do is wildly different.</p><p></p><p>--->HPM's (High Powered Microwave)?</p><p></p><p>That one I'll have to double check.</p><p></p><p>--->Lasers?</p><p>Particle Beams (Charged or Neutral, also don't forget that firing a laser ahead of the PB can improve the range and performance of the Particle Beam)?</p><p>Plasma?</p><p>Rail/ Coil Guns</p><p>Electrothermal/ Electrothermal-Chemical?</p><p></p><p>Yes to the above.</p><p></p><p>--->Also how easy will it be use the rules? Will they only require minimum familiarization if you're already familiar with D&D/ D20 Modern? Or do intend major rule additions? Do you envision </p><p></p><p>Major. As far as the Mongoose is concerned, the D20 rules are there to be bent and twisted to fit a genre, not the other way round. However, knowing the D20 System will allow you to breeze through the Mech Officer character generation chapter, and Mech Combat is recognisably D20. However, it also breaks a lot of new ground, as mechs need hit locations, etc. . .</p><p></p><p>--->WarMech as an add-on for D20 Modern or D&D? </p><p></p><p>Well, neither really <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Basically it will be a complete game, but it will use standard D20 as a base rather than D20 Modern (far more flexible when you are doing this kind of game design).</p><p></p><p>--->Will regular guns be deadly to characters (vice Mecha Crusade, where they're intended to make you get in your mech)? </p><p></p><p>For a while, they were instant death. At this time (and subject to the ongoing playtesting) they are very nasty, but need not kill a character. Well, not all the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--->Will you apply realistic damage/ ranges for Mech weapons (vice Battletech)?</p><p></p><p>Oh, yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--->How much will non-mech roleplaying figure into the game (i.e. sneak into an enemy base and blow up the ammo dump type mission or SOF type adventures)? </p><p></p><p>We have ensured that if players want to just jump into a Mech and blow stuff up, they can. However, we have also included enough background information (which the coming novels will follow) that players and GMs wanting to get into the political side of things have all the data they need. It is being sold as a Mech game, but there is a complete setting built in of which we will be examining different parts in later releases.</p><p></p><p>--->What will be the place of Power Armor in the game? Will you </p><p></p><p>At this time, Mechs go down to 10 tons in size, which kind of fulfils the area for Power Armour. Power Armour as you know it is coming, but it is waiting for one main technological breakthrough first. . .</p><p></p><p>--->relegate non-Mech units to a secondary role (ala Battletech (where the 'Mech was King of the Battlefield) or will it a more balance game with a Combined Arms concept (closer to Heavy Gear where tanks, infantry, Gears, Striders, Air Support and Artillery all have an important role on the battlefield)?</p><p></p><p>The Mech is king, but you need combined arms if you are going to win the whole battle. It would certainly be viable for the players to run a Tank Mercenary Company, for example, rather than a Corporate Mech Squadron.</p><p></p><p>--->Also I hope your mecha designs have a decidedly anthropomorphic design instead of the "human with guns for arms" design preferred by some systems</p><p> </p><p>I think you'll like them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--->Wow, Europe and US at war: a French dream comes true! I'm really curious to know if the UK is part of Europe or America or 'desperately neutral' - ehehehehe...</p><p></p><p>The UK is a shattered land still clinging on after it fought a War of Independence (aided by the US) against a Federated Europe.</p><p></p><p>--->Jokes apart, this is a really enticing idea and nothing I suppose stop us (me?) from making little changes, for example the Paranoid USA versus Good Europe or viceversa. Perhaps I'll have to learn 3e rules after all...</p><p></p><p>Part of the attraction of the game being set in 2089 is certainly that you can see today's world mirrored in it. . .</p><p></p><p>Hope that helps! If you have any more questions, just give me a holler, otherwise I'll be seeing what I can do about the preview. . .</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 452569, member: 239"] A lot of questions! I'll see if I can answer them here, though Ian Sturrock is still putting the finishing touches to the final draft of the rules, so please forgive me if I am less than 100% on anything - I'll get him to post a preview on here soon. --->I'm curious as to how you envision adventuring in this campaign setting. From what you describe, it sounds more like a mission-based wargame rather than a roleplaying-oriented setting. Can you enlighten us? From the rulebook, you can play this game as a wargame with miniatures, or a hard sci-fi RPG. I'll get Ian to do a preview on the RPG side of things, but basically, there will be lots of times when your Mech Officers have to think rather than fight, and the politics in the world of 2089 are somewhat convoluted, to say the least, giving the players plenty of opportunity to get their hands 'dirty' without actually fighting. --->Is it the press release for d20 Mecha by GoO and d20 Mecha compendium by DP9 that spawned this new press release? No - it is actually incredibly difficult for a company to do this, especially for an entire RPG line. --->More seriously, on the rule side, do you plan to use the same set of rule that GoO produce or to create a third set? Both Mongoose and GoO are looking at their respective rules systems, and we are hoping to ensure a good measure of compatibility across the board. Naturally, there will be large differences, as while both games are Mech based, what each game tries to do is wildly different. --->HPM's (High Powered Microwave)? That one I'll have to double check. --->Lasers? Particle Beams (Charged or Neutral, also don't forget that firing a laser ahead of the PB can improve the range and performance of the Particle Beam)? Plasma? Rail/ Coil Guns Electrothermal/ Electrothermal-Chemical? Yes to the above. --->Also how easy will it be use the rules? Will they only require minimum familiarization if you're already familiar with D&D/ D20 Modern? Or do intend major rule additions? Do you envision Major. As far as the Mongoose is concerned, the D20 rules are there to be bent and twisted to fit a genre, not the other way round. However, knowing the D20 System will allow you to breeze through the Mech Officer character generation chapter, and Mech Combat is recognisably D20. However, it also breaks a lot of new ground, as mechs need hit locations, etc. . . --->WarMech as an add-on for D20 Modern or D&D? Well, neither really :) Basically it will be a complete game, but it will use standard D20 as a base rather than D20 Modern (far more flexible when you are doing this kind of game design). --->Will regular guns be deadly to characters (vice Mecha Crusade, where they're intended to make you get in your mech)? For a while, they were instant death. At this time (and subject to the ongoing playtesting) they are very nasty, but need not kill a character. Well, not all the time :) --->Will you apply realistic damage/ ranges for Mech weapons (vice Battletech)? Oh, yes :) --->How much will non-mech roleplaying figure into the game (i.e. sneak into an enemy base and blow up the ammo dump type mission or SOF type adventures)? We have ensured that if players want to just jump into a Mech and blow stuff up, they can. However, we have also included enough background information (which the coming novels will follow) that players and GMs wanting to get into the political side of things have all the data they need. It is being sold as a Mech game, but there is a complete setting built in of which we will be examining different parts in later releases. --->What will be the place of Power Armor in the game? Will you At this time, Mechs go down to 10 tons in size, which kind of fulfils the area for Power Armour. Power Armour as you know it is coming, but it is waiting for one main technological breakthrough first. . . --->relegate non-Mech units to a secondary role (ala Battletech (where the 'Mech was King of the Battlefield) or will it a more balance game with a Combined Arms concept (closer to Heavy Gear where tanks, infantry, Gears, Striders, Air Support and Artillery all have an important role on the battlefield)? The Mech is king, but you need combined arms if you are going to win the whole battle. It would certainly be viable for the players to run a Tank Mercenary Company, for example, rather than a Corporate Mech Squadron. --->Also I hope your mecha designs have a decidedly anthropomorphic design instead of the "human with guns for arms" design preferred by some systems I think you'll like them :) --->Wow, Europe and US at war: a French dream comes true! I'm really curious to know if the UK is part of Europe or America or 'desperately neutral' - ehehehehe... The UK is a shattered land still clinging on after it fought a War of Independence (aided by the US) against a Federated Europe. --->Jokes apart, this is a really enticing idea and nothing I suppose stop us (me?) from making little changes, for example the Paranoid USA versus Good Europe or viceversa. Perhaps I'll have to learn 3e rules after all... Part of the attraction of the game being set in 2089 is certainly that you can see today's world mirrored in it. . . Hope that helps! If you have any more questions, just give me a holler, otherwise I'll be seeing what I can do about the preview. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Mongoose) WarMech - Armageddon 2089
Top