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Mongooses Armageddon 2089?
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<blockquote data-quote="Neo" data-source="post: 1001492" data-attributes="member: 4139"><p>BTech was far future, but the history prevented it from being Far Future tech, it was a series of Ruling Houses in decline since the Star League fell, as a result of that much of the technology was lost. Many years were spent refiniding and rediscovering techniques they had had centuries ago but lost... until the Clans returned from beyond the inner sphere at which point they began to regain much of the former technological glory that was around during the Star LEague.</p><p></p><p>Armageddon has a similar feel, but where constant warring and conflict has prevented the time and effort to be put in in developing much beyond weapons of war and even then its limited in the leaps and bounds its made. No doubt because the various governments dont have a great deal of funds left after rebuilding, rearming, paying wages, replacing lost meks and equipment etc... R&D certainly exists but is probably not as commonplace as it once was.</p><p></p><p>Oh BTech never had Jumpgates. The Zenith and Nadir points in space were merely the ideal places from which Jump ships could traverse inter system, they weren't actually gateways artifical or otherwise. the Clans in particular had a knack for using jump drives to deliver them close to a planet making Zenith and Nadir points pretty much defunct.</p><p></p><p>regardless of this like you say these 2 games have a similar feel, and a plausibility to thier ambience that makes them seem a like. the other similarity between the two is that they both work well as systems.</p></blockquote><p></p>
[QUOTE="Neo, post: 1001492, member: 4139"] BTech was far future, but the history prevented it from being Far Future tech, it was a series of Ruling Houses in decline since the Star League fell, as a result of that much of the technology was lost. Many years were spent refiniding and rediscovering techniques they had had centuries ago but lost... until the Clans returned from beyond the inner sphere at which point they began to regain much of the former technological glory that was around during the Star LEague. Armageddon has a similar feel, but where constant warring and conflict has prevented the time and effort to be put in in developing much beyond weapons of war and even then its limited in the leaps and bounds its made. No doubt because the various governments dont have a great deal of funds left after rebuilding, rearming, paying wages, replacing lost meks and equipment etc... R&D certainly exists but is probably not as commonplace as it once was. Oh BTech never had Jumpgates. The Zenith and Nadir points in space were merely the ideal places from which Jump ships could traverse inter system, they weren't actually gateways artifical or otherwise. the Clans in particular had a knack for using jump drives to deliver them close to a planet making Zenith and Nadir points pretty much defunct. regardless of this like you say these 2 games have a similar feel, and a plausibility to thier ambience that makes them seem a like. the other similarity between the two is that they both work well as systems. [/QUOTE]
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