Mongoose's cyberpunk game


log in or register to remove this ad





oopppsss.....my bad. I thought i saw a review of it around here. But if you want you can check out the OGL message board over at the mongoose website, there is already a bunch of thread started about it. Also if you want to know anything specific about it, just ask....i have it (i would write a review of it but my english aint a 100% perfect so...).

anyways personaly i give it a 3 on 5, the book is too chuck full of bugs and omission (missing feats and the writers dint seem to decide if they were working with the d20 srd or the d20 modern srd, to name a few). Also almost all the advanced classes are straight cut and paste from d20m. now for the good points: the cyberwares seems well done, the netrunning also and the drugs too.
 

So how does netrunning work (mechanics wise)

It always seemed to me that this was the downfall of all cyberpunk games. The other players just sit around as one player gets to play.
 


well the netrunning is runned exactly like normal d20 combat.....and i mean exactly. Also 10 netrunning rounds are equal to 1 real time round, so yeah i guess the other players will stand around doing jack all. But i was thinking of removing part of the problem by using the D&D miniature rules instead of the full blown combat rule, it could speed up things a bit.

I was also thinking of looking in the direction of Spycraft to run a Cyberpunk game instead of cybernet.
 


Remove ads

Top