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Mongoose's New IP: Traveller is BACK
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<blockquote data-quote="Twowolves" data-source="post: 3681493" data-attributes="member: 18093"><p>I agree, sorta, in that I will only be interested in this version of Traveller if they bring it into the 21st century.... of game design. Isn't Classic Traveller one of the first dozen or so RPGs ever made? A lot of design improvements for RPGs have seen the light of day in the past 30 years, I can't imagine going backwards will be a good thing. </p><p></p><p>As I recall CT/MT task resolution consisted of rolling 2d6 and trying to beat a 7, and most skills/stats never added more than +2 to that roll. And I also seem to recall every single thing you wanted to do in game had a task roll meticulously defined with a two-line Task Summary (or whatever it was called). This is the antithesis of "streamlined" or "universal" task resolution. As much as I don't like d20 Modern/Future, I'd waaaaaay rather see something like T20 or Saga (or hell, a gritty-fied Savage Worlds) type system than "roll 2d6, beat a 7". That's worse than Hero/GURPS!</p><p></p><p>Of course, I'm a little biased like that.</p></blockquote><p></p>
[QUOTE="Twowolves, post: 3681493, member: 18093"] I agree, sorta, in that I will only be interested in this version of Traveller if they bring it into the 21st century.... of game design. Isn't Classic Traveller one of the first dozen or so RPGs ever made? A lot of design improvements for RPGs have seen the light of day in the past 30 years, I can't imagine going backwards will be a good thing. As I recall CT/MT task resolution consisted of rolling 2d6 and trying to beat a 7, and most skills/stats never added more than +2 to that roll. And I also seem to recall every single thing you wanted to do in game had a task roll meticulously defined with a two-line Task Summary (or whatever it was called). This is the antithesis of "streamlined" or "universal" task resolution. As much as I don't like d20 Modern/Future, I'd waaaaaay rather see something like T20 or Saga (or hell, a gritty-fied Savage Worlds) type system than "roll 2d6, beat a 7". That's worse than Hero/GURPS! Of course, I'm a little biased like that. [/QUOTE]
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