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Mongoose's New IP: Traveller is BACK
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<blockquote data-quote="RFisher" data-source="post: 3684413" data-attributes="member: 3608"><p>For some reason, I'm suspecting Mongoose Traveller to use 2d6 while T5 sticks to Marc's <em>n</em>d6 task system. The task systems can be written to allow both to be used with the same material. (Like the BITS system.)</p><p></p><p>I have mixed feelings about reversing the "fragmentation". I don't think that's going to end up bringing all Traveller fans together, but just drive people away.</p><p></p><p>On the other hand, I really think all the licensees should be producing generic Traveller supplements using something like the BITS system. Then each group can pick whatever task system they like.</p><p></p><p>I haven't been real impressed by Mongoose, though. I can't help but think this is greatly in danger of going the way of T4.</p><p></p><p></p><p></p><p>A couple of years ago--when I ran a cT game--the players loved chargen. Yes, even the dying. (I gave them the injury option, they often refused it.)</p></blockquote><p></p>
[QUOTE="RFisher, post: 3684413, member: 3608"] For some reason, I'm suspecting Mongoose Traveller to use 2d6 while T5 sticks to Marc's [i]n[/i]d6 task system. The task systems can be written to allow both to be used with the same material. (Like the BITS system.) I have mixed feelings about reversing the "fragmentation". I don't think that's going to end up bringing all Traveller fans together, but just drive people away. On the other hand, I really think all the licensees should be producing generic Traveller supplements using something like the BITS system. Then each group can pick whatever task system they like. I haven't been real impressed by Mongoose, though. I can't help but think this is greatly in danger of going the way of T4. A couple of years ago--when I ran a cT game--the players loved chargen. Yes, even the dying. (I gave them the injury option, they often refused it.) [/QUOTE]
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