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Mongoose's New IP: Traveller is BACK
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<blockquote data-quote="Flynn" data-source="post: 3688698" data-attributes="member: 1836"><p>Ya know, in my T20 game, the characters remained quite within human norms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, that super hero game with the 3d6 bell curve, Champions/Hero System, can create some pretty powerful characters well outside human norms.</p><p></p><p>I mention both to point out that it's not the dice or the task mechanic that makes a game powerful, but how the system implements it. Agreed, in general, CT/MT characters fall into human norms much more often than D&D characters, but T20 does capture the feel of CT, including the fragility of characters in combat, and does a good job of keeping within human norms. It all depends on implementation.</p><p></p><p>In regards to the subject at hand, in the end, it doesn't matter to me which dice system Mongoose decides to use for the Traveller SRD/Basic Traveller. I must say I prefer 2d6 Roll High for nostalgia reasons, but I can always use the BITS Task System to translate from the Dice Pool Roll Low approach of T5 to my favored 2d6 Roll High if it comes to that.</p><p></p><p>With Regards,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3688698, member: 1836"] Ya know, in my T20 game, the characters remained quite within human norms. :) On the other hand, that super hero game with the 3d6 bell curve, Champions/Hero System, can create some pretty powerful characters well outside human norms. I mention both to point out that it's not the dice or the task mechanic that makes a game powerful, but how the system implements it. Agreed, in general, CT/MT characters fall into human norms much more often than D&D characters, but T20 does capture the feel of CT, including the fragility of characters in combat, and does a good job of keeping within human norms. It all depends on implementation. In regards to the subject at hand, in the end, it doesn't matter to me which dice system Mongoose decides to use for the Traveller SRD/Basic Traveller. I must say I prefer 2d6 Roll High for nostalgia reasons, but I can always use the BITS Task System to translate from the Dice Pool Roll Low approach of T5 to my favored 2d6 Roll High if it comes to that. With Regards, Flynn [/QUOTE]
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