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Mongoose's OGL Horror info...
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<blockquote data-quote="Ghost2020" data-source="post: 1229024" data-attributes="member: 6786"><p>Prying a bit on the Mongoose site, I was able to get this...</p><p> </p><p> </p><p>---Just curious does the OGL D20 Horror have: insanity, magic, psionics, possession and artifacts? </p><p></p><p>How about monsters? Does Horror contain the standard monsters or is that not included? </p><p></p><p>Thanks for any info you can spare! </p><p></p><p></p><p></p><p>In view of not wishing to break my NDA I'll try to be as non informative as possible, while hopefully providing you the answers you seek </p><p></p><p>So here goes... </p><p></p><p>Yes, Yes, Yes, its a creature ability so yes, yes </p><p></p><p>and some, but is far more helpful than that. </p><p></p><p> </p><p>----------------------------------------------------------------------------------------------------------------------</p><p>There are definitely similarities to games like Cthullhu.. theres cults, twisted horrors.. magic rites and rituals, insantiy, musty tomes of forbidden incantations, demonic possessions and ghostly hauntings and the like... </p><p></p><p>However Horror is more Modern oriented and will provide the basis for running games based on schlok horror, horror movie type settings, Resident Evil type game and the like... you could use the OGL horror rules to run almost any sort of horror game, it covers almost all the horror bases to some degree. Its does have the benefit for those who prefer the Modern System as opposed to the percentile based Cthullhu one also. </p><p></p><p>Though for myself I don't really see one being any better or worse than the other, but both complementing each other in different ways... oo that was diplomatic wasn't it hehe</p><p>--------------------------------------------------------------------------------------------------------------------------</p><p>Cthulhu has several problems as written - there's no particular group structure (D&D has 'the party', Vampire has 'the coterie'), there's no good way to hook the characters (how many Cthulhu scenarios start with 'you get a letter from an old friend?') and the Sanity system is a bit one-note. </p><p></p><p>All these problems have been addressed in piecemeal fashion, the most sucessful of which was probably DELTA GREEN (it gives the player characters a reason to be together, and gives you a plot dispenser). OGL Horror was designed from the ground up to address those problems. Basically, large chunks of it were what I'd do if I was writing Call of Cthulhu now.</p></blockquote><p></p>
[QUOTE="Ghost2020, post: 1229024, member: 6786"] Prying a bit on the Mongoose site, I was able to get this... ---Just curious does the OGL D20 Horror have: insanity, magic, psionics, possession and artifacts? How about monsters? Does Horror contain the standard monsters or is that not included? Thanks for any info you can spare! In view of not wishing to break my NDA I'll try to be as non informative as possible, while hopefully providing you the answers you seek So here goes... Yes, Yes, Yes, its a creature ability so yes, yes and some, but is far more helpful than that. ---------------------------------------------------------------------------------------------------------------------- There are definitely similarities to games like Cthullhu.. theres cults, twisted horrors.. magic rites and rituals, insantiy, musty tomes of forbidden incantations, demonic possessions and ghostly hauntings and the like... However Horror is more Modern oriented and will provide the basis for running games based on schlok horror, horror movie type settings, Resident Evil type game and the like... you could use the OGL horror rules to run almost any sort of horror game, it covers almost all the horror bases to some degree. Its does have the benefit for those who prefer the Modern System as opposed to the percentile based Cthullhu one also. Though for myself I don't really see one being any better or worse than the other, but both complementing each other in different ways... oo that was diplomatic wasn't it hehe -------------------------------------------------------------------------------------------------------------------------- Cthulhu has several problems as written - there's no particular group structure (D&D has 'the party', Vampire has 'the coterie'), there's no good way to hook the characters (how many Cthulhu scenarios start with 'you get a letter from an old friend?') and the Sanity system is a bit one-note. All these problems have been addressed in piecemeal fashion, the most sucessful of which was probably DELTA GREEN (it gives the player characters a reason to be together, and gives you a plot dispenser). OGL Horror was designed from the ground up to address those problems. Basically, large chunks of it were what I'd do if I was writing Call of Cthulhu now. [/QUOTE]
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