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Mongoose's Runequest, Anyone have it?
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<blockquote data-quote="Glyfair" data-source="post: 3011622" data-attributes="member: 53"><p>There are definitely a lot of people who prefer RQ2 to RQ3. Most place the blame on Avalon Hill, which is totally misplaced. The Chaosium RQ team did all the design and decision making, and this is the game that they were trying to make.</p><p></p><p>I think the main thing people disliked was the large amount of bookkeeping. For example, he fatigue system was incredibly heavy on the bookkeeping (fatigue had to be tracked, because it effected every single combat roll). I do think it was an elegant way of handling that bit of simulation, but it was too much work.</p><p></p><p>The fact that they moved the system a step away from Glorantha was an admitted mistake, IIRC. Glorantha was, by far, the best thing about Runequest (notwithstanding the fact that they system made it's way to such things as Call of Cthulhu, Superworld & Stormbringer). Making it more generic made the very fanatical Glorantha fans feel abandoned, and I suspect some of the hate was towards that.</p><p></p><p>Which leads me to wonder how the Mongoose version will do. I've glanced over it in my FLGS and what I saw wasn't Runequest. In fact, their whole "rune mechanic" reminds me of the horrible version that was created after Chaosium & Avalon Hill parted ways. Combined with them revisiting the previous mistake of making it "generic" instead of a Glorantha game, makes me wonder where it will go.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3011622, member: 53"] There are definitely a lot of people who prefer RQ2 to RQ3. Most place the blame on Avalon Hill, which is totally misplaced. The Chaosium RQ team did all the design and decision making, and this is the game that they were trying to make. I think the main thing people disliked was the large amount of bookkeeping. For example, he fatigue system was incredibly heavy on the bookkeeping (fatigue had to be tracked, because it effected every single combat roll). I do think it was an elegant way of handling that bit of simulation, but it was too much work. The fact that they moved the system a step away from Glorantha was an admitted mistake, IIRC. Glorantha was, by far, the best thing about Runequest (notwithstanding the fact that they system made it's way to such things as Call of Cthulhu, Superworld & Stormbringer). Making it more generic made the very fanatical Glorantha fans feel abandoned, and I suspect some of the hate was towards that. Which leads me to wonder how the Mongoose version will do. I've glanced over it in my FLGS and what I saw wasn't Runequest. In fact, their whole "rune mechanic" reminds me of the horrible version that was created after Chaosium & Avalon Hill parted ways. Combined with them revisiting the previous mistake of making it "generic" instead of a Glorantha game, makes me wonder where it will go. [/QUOTE]
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