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Mongoose's Strongholds and Dynasties
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<blockquote data-quote="TheAuldGrump" data-source="post: 1260177" data-attributes="member: 6957"><p>I really should have been more specific- the rules given work very well for trade between PC controlled kingdoms, but lack definition for NPC domains, I will likely come up with a chart for NPC trade interests, and a sheet to record them on, but it would have been nice - not all provinces will be under PC control. A sea and river born equivalent to the roads rating, covering just how much cargo can be shipped during a given month, would also have been useful trade by water actually having been more common than that by road for quite a long time. (Breaks into an off key rendition of the Eerie Canal...) I could also have used a system for semi-randomly placing the resources for a given province. In many ways this is much more a player's book than one for DMs. A DMs supplement for this book would be well appreciated, but by its nature cater to a significantly smaller audience.</p><p></p><p>I was not aware of Soverieign Magic, I am adding that to my list for Santa. A Divine version would also be a great addition! I will keep my eyes open for it. Good stuff!</p><p></p><p>As I said I ran a Birthright campaign, and this book should allow me to run a similar game in 3e. The addition of gunpowder is nice, my homebrew setting is set during a period analogous to our reformation/counter reformation - with war, economics,religion and politics factoring in to produce around a century of warfare. (They are now around year 3 of thirty years of war in the area they started in.) </p><p></p><p>My other difficulty is purely personal taste - the book goes into far greater detail on stronghold building than I really need, but the rules for establishing other structures is so integral to the same system that I can't really complain.</p><p></p><p>For some reason it is much easier to describe what problems that I have with any given book than come up with a coherent explanation of why I like it. I very much like Strongholds & Dynasties, but I am not sure my post adequately stated that fact. The resource and warfare sections are very useful indeed, creating a much more detailed system than that explored in Birthright. The new version of the OMCS is also very nice, and ties in well with the resource and taxation system in the book. And since I already own Seas of Blood adding the navies and trading vessels is also relatively easy.</p><p></p><p>And a quick question in the event that anyone from Mongoose reads this topic again - will the province sheets be available as PDFs on your web site any time soon? Being able to print them up before each session would be very helpful.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 1260177, member: 6957"] I really should have been more specific- the rules given work very well for trade between PC controlled kingdoms, but lack definition for NPC domains, I will likely come up with a chart for NPC trade interests, and a sheet to record them on, but it would have been nice - not all provinces will be under PC control. A sea and river born equivalent to the roads rating, covering just how much cargo can be shipped during a given month, would also have been useful trade by water actually having been more common than that by road for quite a long time. (Breaks into an off key rendition of the Eerie Canal...) I could also have used a system for semi-randomly placing the resources for a given province. In many ways this is much more a player's book than one for DMs. A DMs supplement for this book would be well appreciated, but by its nature cater to a significantly smaller audience. I was not aware of Soverieign Magic, I am adding that to my list for Santa. A Divine version would also be a great addition! I will keep my eyes open for it. Good stuff! As I said I ran a Birthright campaign, and this book should allow me to run a similar game in 3e. The addition of gunpowder is nice, my homebrew setting is set during a period analogous to our reformation/counter reformation - with war, economics,religion and politics factoring in to produce around a century of warfare. (They are now around year 3 of thirty years of war in the area they started in.) My other difficulty is purely personal taste - the book goes into far greater detail on stronghold building than I really need, but the rules for establishing other structures is so integral to the same system that I can't really complain. For some reason it is much easier to describe what problems that I have with any given book than come up with a coherent explanation of why I like it. I very much like Strongholds & Dynasties, but I am not sure my post adequately stated that fact. The resource and warfare sections are very useful indeed, creating a much more detailed system than that explored in Birthright. The new version of the OMCS is also very nice, and ties in well with the resource and taxation system in the book. And since I already own Seas of Blood adding the navies and trading vessels is also relatively easy. And a quick question in the event that anyone from Mongoose reads this topic again - will the province sheets be available as PDFs on your web site any time soon? Being able to print them up before each session would be very helpful. The Auld Grump [/QUOTE]
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