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Mongoose's Strongholds and Dynasties
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<blockquote data-quote="Cavalorn" data-source="post: 1261575" data-attributes="member: 15377"><p>Hang on, I know that eyes-and-triangle icon. If you are on the Something Positive LJ, then you'll know why I dedicate Strongholds & Dynasties to someone called PeeJee in the Designer's Notes section. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Ahem. Back to the subject. Yes, S&D does indeed handle population growth, linking it in to the food supply in the region and other concerns.</p><p></p><p></p><p></p><p>At that level of focus, what gets built is up to the players in charge and any NPCs that the DM assigns to the job. This is where the first half of the book comes in. It is all about *buildings*, not just strongholds. Part one tells you how to build a stockade, longhouse, outbuilding, rough stone wall, tree platform, bothy, et cetera. Then you get the stone buildings, e.g. lighthouses, churches and manors, and after that you get the major fortifications. By drawing upon the labour force of the population, you can build what you like. The bit I was particularly pleased with is that you can harvest the materials to build your structures locally. </p><p></p><p>What I wanted to achieve was a system whereby some shipwrecked PCs could salvage the wood from their trashed vessel, build a shelter with it and take that as the starting point for their kingdom. </p><p></p><p></p><p></p><p>Yes there is. Such things work on a kingdom level more than a local one. There aren't a multitude of options, but there are things you can do to influence population change.</p><p></p><p></p><p></p><p>S&D is very PC-centric, if such a term exists. The bulk of the kingdom management chapter details 'governing actions' that a PC who occupies a given office can take. These directly influence what happens in the kingdom. </p><p></p><p>If I may be so bold, can I suggest that you have a look through Strongholds in the friendly local games store, if you have one, and see what you think? I'd like to think that it would supply your requirements, but obviously I'm not about to say 'yes, go buy it'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cavalorn, post: 1261575, member: 15377"] Hang on, I know that eyes-and-triangle icon. If you are on the Something Positive LJ, then you'll know why I dedicate Strongholds & Dynasties to someone called PeeJee in the Designer's Notes section. ;) Ahem. Back to the subject. Yes, S&D does indeed handle population growth, linking it in to the food supply in the region and other concerns. At that level of focus, what gets built is up to the players in charge and any NPCs that the DM assigns to the job. This is where the first half of the book comes in. It is all about *buildings*, not just strongholds. Part one tells you how to build a stockade, longhouse, outbuilding, rough stone wall, tree platform, bothy, et cetera. Then you get the stone buildings, e.g. lighthouses, churches and manors, and after that you get the major fortifications. By drawing upon the labour force of the population, you can build what you like. The bit I was particularly pleased with is that you can harvest the materials to build your structures locally. What I wanted to achieve was a system whereby some shipwrecked PCs could salvage the wood from their trashed vessel, build a shelter with it and take that as the starting point for their kingdom. Yes there is. Such things work on a kingdom level more than a local one. There aren't a multitude of options, but there are things you can do to influence population change. S&D is very PC-centric, if such a term exists. The bulk of the kingdom management chapter details 'governing actions' that a PC who occupies a given office can take. These directly influence what happens in the kingdom. If I may be so bold, can I suggest that you have a look through Strongholds in the friendly local games store, if you have one, and see what you think? I'd like to think that it would supply your requirements, but obviously I'm not about to say 'yes, go buy it'. :) [/QUOTE]
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