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Mongoose's "The Drow War I - The Gathering Storm"
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<blockquote data-quote="Cavalorn" data-source="post: 2089530" data-attributes="member: 15377"><p>Yes, that was necessary. It really wasn't possible to plot out the progress of a three-volume 'epic' by using 'generic country A' and 'generic dynasty B', or some formulation along the lines of 'whichever kingdom is nearest in your campaign'.</p><p></p><p>Single location type modules are relatively easy to drag and drop, because they are so insular. Even if you have a gigantic underground labyrinth, the consequences of what goes on inside it are unlikely to affect anything outside of its precincts. The adventures in the Drow War series form part of a saga (even at their most non-linear) so they *have* to have a knock-on impact on the world around them. In design terms, this means that you have to say something about that world.</p><p></p><p></p><p></p><p>My guess is that it would be marginally easier than it would be to transport the Dragonlance series of adventures into those settings... </p><p></p><p></p><p></p><p>The Drow as a race are not a single monolithic force, and the *players* can be evil if they want to - their role as protagonists in the saga is determined by other factors than their alignment. The primary antagonists are Drow, but that doesn't mean that all Drow are the primary antagonists. If you see what I mean.</p><p></p><p></p><p></p><p>They could be Drow characters (though this would be an exceptionally challenging way to play it) but they would not get to be the specific antagonist Drow described above.</p></blockquote><p></p>
[QUOTE="Cavalorn, post: 2089530, member: 15377"] Yes, that was necessary. It really wasn't possible to plot out the progress of a three-volume 'epic' by using 'generic country A' and 'generic dynasty B', or some formulation along the lines of 'whichever kingdom is nearest in your campaign'. Single location type modules are relatively easy to drag and drop, because they are so insular. Even if you have a gigantic underground labyrinth, the consequences of what goes on inside it are unlikely to affect anything outside of its precincts. The adventures in the Drow War series form part of a saga (even at their most non-linear) so they *have* to have a knock-on impact on the world around them. In design terms, this means that you have to say something about that world. My guess is that it would be marginally easier than it would be to transport the Dragonlance series of adventures into those settings... The Drow as a race are not a single monolithic force, and the *players* can be evil if they want to - their role as protagonists in the saga is determined by other factors than their alignment. The primary antagonists are Drow, but that doesn't mean that all Drow are the primary antagonists. If you see what I mean. They could be Drow characters (though this would be an exceptionally challenging way to play it) but they would not get to be the specific antagonist Drow described above. [/QUOTE]
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