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Mongoose's "The Drow War I - The Gathering Storm"
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<blockquote data-quote="Man-thing" data-source="post: 2487497" data-attributes="member: 12012"><p>Probably not as long as we should have. We did "Warning the Council", "Alchemist's Warehouse", "The Ratmasters" but my party was itching to move so we saved the drow plots until just before the battle.</p><p></p><p>I think this was a bad decision because we found ourselves underpowered for Vannondale and did not win a powerful ally.</p><p></p><p></p><p>--------------------------------------------------------------------------------------</p><p>One important thing to note is that the module is really two parts, once you leave Saragost after the war the tone becomes much darker and the risks noticely increase (though still managable). Do everything you can to earn experience before leaving Saragost. Plus some genuinely creepy moments in the Ragged Man section.</p></blockquote><p></p>
[QUOTE="Man-thing, post: 2487497, member: 12012"] Probably not as long as we should have. We did "Warning the Council", "Alchemist's Warehouse", "The Ratmasters" but my party was itching to move so we saved the drow plots until just before the battle. I think this was a bad decision because we found ourselves underpowered for Vannondale and did not win a powerful ally. -------------------------------------------------------------------------------------- One important thing to note is that the module is really two parts, once you leave Saragost after the war the tone becomes much darker and the risks noticely increase (though still managable). Do everything you can to earn experience before leaving Saragost. Plus some genuinely creepy moments in the Ragged Man section. [/QUOTE]
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Mongoose's "The Drow War I - The Gathering Storm"
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