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Mongose: Quintessential Fighter
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<blockquote data-quote="drnuncheon" data-source="post: 14695" data-attributes="member: 96"><p>I almost called this thread Mongoose: <strong><em>Complete Fighter's Handbook</em></strong> before I remembered that wasn't the name. Heh.</p><p></p><p>Anyway, I was kind of curious about the design decision of making the Fighting Styles an additional mechanic, rather than keeping them in the skills-and-feats boxes that 3e gives us.</p><p></p><p>I'll be honest, I'm a bit uncomfortable with giving those kind of abilities away without a cost. I realize there's the monetary cost, but that's pretty minor for a character of levels that can get most of them. There's the wisdom requirement, but again that seems pretty minor - although it does mean that the fighter needs to allocate a decent stat to his Wis which he would not otherwise do.</p><p></p><p>A lot of the abilities look as if they're roughly balanced with feats - was that intentional? As it stands they're somewhere in between feats and prestige classes, but they don't require the use of an expendable resource the way both feats and PCs do.</p><p></p><p>I'm pondering turning them into feats (with the same or at least similar requirements) only available to people trained by the school. Anyone else tried this?</p><p></p><p>J</p></blockquote><p></p>
[QUOTE="drnuncheon, post: 14695, member: 96"] I almost called this thread Mongoose: [B][I]Complete Fighter's Handbook[/I][/B] before I remembered that wasn't the name. Heh. Anyway, I was kind of curious about the design decision of making the Fighting Styles an additional mechanic, rather than keeping them in the skills-and-feats boxes that 3e gives us. I'll be honest, I'm a bit uncomfortable with giving those kind of abilities away without a cost. I realize there's the monetary cost, but that's pretty minor for a character of levels that can get most of them. There's the wisdom requirement, but again that seems pretty minor - although it does mean that the fighter needs to allocate a decent stat to his Wis which he would not otherwise do. A lot of the abilities look as if they're roughly balanced with feats - was that intentional? As it stands they're somewhere in between feats and prestige classes, but they don't require the use of an expendable resource the way both feats and PCs do. I'm pondering turning them into feats (with the same or at least similar requirements) only available to people trained by the school. Anyone else tried this? J [/QUOTE]
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