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Mongose: Quintessential Fighter
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<blockquote data-quote="Mongoose_Matt" data-source="post: 15105" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>We always knew the Fighting Styles chapter was going to be controversial in some quarters, so please allow me to give our take on this.</p><p></p><p>First off, good spotting on the Wisdom. One of the intentions of the Quintessential series is to get people thinking about more well-rounded characters. As it stands, how Fighters have you seen with low scores in Charisma and Wisdom, because the high stats go to Strength, Dexterity and Constitution? With the Quintessential Fighter, we have made sure that Intelligence, Wisdom and Charisma are also important, forcing players to think a little more carefully about how they place their starting stats. This is a good thing. We also wanted to provide options to fighters who were already in existence, rather than forcing players to start from, scratch and generate new characters in order to take advantage of these rules.</p><p></p><p>Second, in terms of game balance - as Games Masters, you all have a _great_ deal of latitude as to what you allow in to your game and, more importantly, the effect you allow it to have. The Fighting Styles are not campaign breakers. They are not that powerful, particularly when you start looking at the entry requirements and the fact that a fighter is going to need a massive Wisdom score to get to the high levels. In the normal course of play, the fighting styles will allow the fighter to do something a little bit cool every now and again, and add an extra dimension to his character, the true prupose of this chapter.</p><p></p><p>Consider, for a moment, what a higher level Cleric or Wizard might be capable of at the same time a fighter is beginning to pick up these styles - due to the co-operative nature of role-playing games and the interaction between player and Games Master, there is an incredible amount of latitude available in rules such as this and it all boils down to individual discretion and personal likes. These rules don't super charge a fighter by any means, as there is always another ogre just around the corner to give him a kicking.</p><p></p><p>And, of course, at the end of the day, everything within The Quintessential Fighter is optional. If you don't wish to allow your players to use Fighting Styles, that is cool with us - but I think some of your NPCs may benefit from them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh, and there is an Option 3: Try them. You have nothing to lose and they may just add another dimension to an existing fighter character. . .</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 15105, member: 239"] Hi guys, We always knew the Fighting Styles chapter was going to be controversial in some quarters, so please allow me to give our take on this. First off, good spotting on the Wisdom. One of the intentions of the Quintessential series is to get people thinking about more well-rounded characters. As it stands, how Fighters have you seen with low scores in Charisma and Wisdom, because the high stats go to Strength, Dexterity and Constitution? With the Quintessential Fighter, we have made sure that Intelligence, Wisdom and Charisma are also important, forcing players to think a little more carefully about how they place their starting stats. This is a good thing. We also wanted to provide options to fighters who were already in existence, rather than forcing players to start from, scratch and generate new characters in order to take advantage of these rules. Second, in terms of game balance - as Games Masters, you all have a _great_ deal of latitude as to what you allow in to your game and, more importantly, the effect you allow it to have. The Fighting Styles are not campaign breakers. They are not that powerful, particularly when you start looking at the entry requirements and the fact that a fighter is going to need a massive Wisdom score to get to the high levels. In the normal course of play, the fighting styles will allow the fighter to do something a little bit cool every now and again, and add an extra dimension to his character, the true prupose of this chapter. Consider, for a moment, what a higher level Cleric or Wizard might be capable of at the same time a fighter is beginning to pick up these styles - due to the co-operative nature of role-playing games and the interaction between player and Games Master, there is an incredible amount of latitude available in rules such as this and it all boils down to individual discretion and personal likes. These rules don't super charge a fighter by any means, as there is always another ogre just around the corner to give him a kicking. And, of course, at the end of the day, everything within The Quintessential Fighter is optional. If you don't wish to allow your players to use Fighting Styles, that is cool with us - but I think some of your NPCs may benefit from them :) Oh, and there is an Option 3: Try them. You have nothing to lose and they may just add another dimension to an existing fighter character. . . [/QUOTE]
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