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Mongose: Quintessential Fighter
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<blockquote data-quote="Mongoose_Matt" data-source="post: 15653" data-attributes="member: 239"><p>Hi guys,</p><p></p><p>First off, no one if forcing Fighters to do anything. It is simply a little rule to make generating characters no longer a no-brainer (Rogue, got to have a high Dex, Fighter, Strength). It is just about variety, nothing more - we haven't changed the character generation rules for fighters, we are just giving players a little more to think about.</p><p></p><p>Second, we'll never hide behind the optional tag - but, surely, every d20 supplement is optional? And I am well aware that both GM's and players will come in, tear our rules apart and take the bits and pieces they like. That is just part of role-playing. After all, these are your games, not ours.</p><p></p><p>The use of Wisdom as the guiding factor for fighting styles was to represent a martial discipline, a honing of the mind that stretched beyond simple intelligence and memorising of fighting moves. However, you would be welcome to substitute that for Strength or Intelligence, if it better fits your campaign.</p></blockquote><p></p>
[QUOTE="Mongoose_Matt, post: 15653, member: 239"] Hi guys, First off, no one if forcing Fighters to do anything. It is simply a little rule to make generating characters no longer a no-brainer (Rogue, got to have a high Dex, Fighter, Strength). It is just about variety, nothing more - we haven't changed the character generation rules for fighters, we are just giving players a little more to think about. Second, we'll never hide behind the optional tag - but, surely, every d20 supplement is optional? And I am well aware that both GM's and players will come in, tear our rules apart and take the bits and pieces they like. That is just part of role-playing. After all, these are your games, not ours. The use of Wisdom as the guiding factor for fighting styles was to represent a martial discipline, a honing of the mind that stretched beyond simple intelligence and memorising of fighting moves. However, you would be welcome to substitute that for Strength or Intelligence, if it better fits your campaign. [/QUOTE]
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