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Mongose: Quintessential Fighter
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<blockquote data-quote="jasamcarl" data-source="post: 31299" data-attributes="member: 1251"><p><strong>No house rules.....</strong></p><p></p><p>No, it is not infered that Magic Missle would KILL that many individuals, just that the UNIT will take that much damage it unit hitpoints; like d20 proper, the system is very abstract. Unit hitpoints are a function of unit sides, but specific quantities do not correspond with the number of units. This is made clear with the rules on recovering casualties, where low level clerics can 'regenerate' lost unit points. Unit hit points are suppossed to represent the 'general' ability of a unit to stay in combat, and thus corresponds with not just the number of units, but individual morale, cohesion, etc.</p><p></p><p>Look, just as regular hitpoints are not simply a reflection of con, so the same applies to the OMCS equivilant; a pretty deft, subtle handling of the rules if you ask me.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 31299, member: 1251"] [b]No house rules.....[/b] No, it is not infered that Magic Missle would KILL that many individuals, just that the UNIT will take that much damage it unit hitpoints; like d20 proper, the system is very abstract. Unit hitpoints are a function of unit sides, but specific quantities do not correspond with the number of units. This is made clear with the rules on recovering casualties, where low level clerics can 'regenerate' lost unit points. Unit hit points are suppossed to represent the 'general' ability of a unit to stay in combat, and thus corresponds with not just the number of units, but individual morale, cohesion, etc. Look, just as regular hitpoints are not simply a reflection of con, so the same applies to the OMCS equivilant; a pretty deft, subtle handling of the rules if you ask me. [/QUOTE]
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