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Mongose: Quintessential Fighter
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<blockquote data-quote="Kaptain_Kantrip" data-source="post: 46162" data-attributes="member: 546"><p>"Whilst" is still very much in use in Ol' Blighty. Beats me as to why. It just is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I just bought TQF and while there are some minor tweaks to be made, I am very happy with it. It was everything that S&F should have been. Both were rushed and sloppily edited/not playtested enough, but TQF has way more useful stuff in it than S&F.</p><p></p><p>TQF has better feats, PrCs, weapons and stronghold building rules. Plus, the OMCS is clearly a nice addition for those of us who want to run large scale epic battles from time to time in a regular campaign.</p><p></p><p>I like the character concepts (kits). As long as they are balanced (and some are clearly NOT), they really help flesh out a new PC or NPC's background. That is a good thing!!!</p><p></p><p>The fighting styles may be a bit too much and I don't like the WIS requirement (hardly anyone will qualify for the higher levels). I think removing the ability requirements (beyond a basic one to access the style at all, such as BAB +5/DEX 15 for a swashbuckler style) might be a good fix, if we also charge the fighter an XP amount per level in the style. This would make learning a style equivalent to a spellcaster making a magic item. Then fighters would have something to spend their "excess" XP on. </p><p></p><p>Just off the top of my head, I came up with this... Admittedly, I was not consulting TQF at the time I wrote it, so forgive any glaring errors...</p><p></p><p>FIGHTING STYLE GOLD/XP COSTS:</p><p>Level 1: 1000 gp, 500 XP, Style Primary Ability Score of 15, BAB +4</p><p></p><p>Level 2: 2000 gp, 1000 XP, Style Primary Ability Score of 16, BAB +6</p><p></p><p>Level 3: 3000 gp, 1500 XP, Style Primary Ability Score of 17, BAB +8</p><p></p><p>Level 4: 6000 gp, 2000 XP, Style Primary Ability Score of 18, BAB +10</p><p></p><p>Level 5: 8,000 gp, 2500 XP, Style Primary Ability Score of 19, BAB +12</p><p></p><p>[EDIT] Raised/Lowered Primary Ability score and BAB for Style levels. I don't agree that they should be ridiculously high, or no one could take them. Nor should they be too low. A score of 15 is way above average according to human norms (but not for heroic PCs and NPCs). Therefore, it seems like a reasonable requirement for the "cream of the crop" elite fighters. Lesser fighters would be unable to properly learn or employ the style's techniques. Only those with money and talent could thus benefit from the styles.</p></blockquote><p></p>
[QUOTE="Kaptain_Kantrip, post: 46162, member: 546"] "Whilst" is still very much in use in Ol' Blighty. Beats me as to why. It just is. :D I just bought TQF and while there are some minor tweaks to be made, I am very happy with it. It was everything that S&F should have been. Both were rushed and sloppily edited/not playtested enough, but TQF has way more useful stuff in it than S&F. TQF has better feats, PrCs, weapons and stronghold building rules. Plus, the OMCS is clearly a nice addition for those of us who want to run large scale epic battles from time to time in a regular campaign. I like the character concepts (kits). As long as they are balanced (and some are clearly NOT), they really help flesh out a new PC or NPC's background. That is a good thing!!! The fighting styles may be a bit too much and I don't like the WIS requirement (hardly anyone will qualify for the higher levels). I think removing the ability requirements (beyond a basic one to access the style at all, such as BAB +5/DEX 15 for a swashbuckler style) might be a good fix, if we also charge the fighter an XP amount per level in the style. This would make learning a style equivalent to a spellcaster making a magic item. Then fighters would have something to spend their "excess" XP on. Just off the top of my head, I came up with this... Admittedly, I was not consulting TQF at the time I wrote it, so forgive any glaring errors... FIGHTING STYLE GOLD/XP COSTS: Level 1: 1000 gp, 500 XP, Style Primary Ability Score of 15, BAB +4 Level 2: 2000 gp, 1000 XP, Style Primary Ability Score of 16, BAB +6 Level 3: 3000 gp, 1500 XP, Style Primary Ability Score of 17, BAB +8 Level 4: 6000 gp, 2000 XP, Style Primary Ability Score of 18, BAB +10 Level 5: 8,000 gp, 2500 XP, Style Primary Ability Score of 19, BAB +12 [EDIT] Raised/Lowered Primary Ability score and BAB for Style levels. I don't agree that they should be ridiculously high, or no one could take them. Nor should they be too low. A score of 15 is way above average according to human norms (but not for heroic PCs and NPCs). Therefore, it seems like a reasonable requirement for the "cream of the crop" elite fighters. Lesser fighters would be unable to properly learn or employ the style's techniques. Only those with money and talent could thus benefit from the styles. [/QUOTE]
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