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"Mongrelfolk" -- what the?!...
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<blockquote data-quote="gizmo33" data-source="post: 2271745" data-attributes="member: 30001"><p>Writing and posting is not the same as letting something go. That sort of indirection loses it in the translation from the kind of games people play when they're talking and the kind of games that a person can play when writing.</p><p> </p><p>"Racial" issues are definitely a part of the writings of Tolkien and RE Howard (at least) - two of the pillars of traditional fantasy. Many of the ideas of racial memory and cutural steotypes and so on are standard parts of fantasy. "Racial" concepts have a near mythic quality - and any other concept that has as much legend and magic associated with it certainly shows up in a game about magic and other archaic belief systems - so why not race? The idea of witchcraft and curses have certainly caused as much death and misery within societies as the idea of race. Perhaps one is not as safely in the rear-view mirror of history as the other.</p><p> </p><p></p><p> </p><p>Yea, it sounds like there are two competing ideas for what "mongrelfolk" type being would be about. Both the "Frankenstein's monster" and "blend of characteristics" model makes sense (well, as much sense as magic missle makes) - but I agree that the two together make no sense. I guess as a DM you can pick one or another (or both, probably with different names) - it would depend on whatever campaign history you wanted to use.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2271745, member: 30001"] Writing and posting is not the same as letting something go. That sort of indirection loses it in the translation from the kind of games people play when they're talking and the kind of games that a person can play when writing. "Racial" issues are definitely a part of the writings of Tolkien and RE Howard (at least) - two of the pillars of traditional fantasy. Many of the ideas of racial memory and cutural steotypes and so on are standard parts of fantasy. "Racial" concepts have a near mythic quality - and any other concept that has as much legend and magic associated with it certainly shows up in a game about magic and other archaic belief systems - so why not race? The idea of witchcraft and curses have certainly caused as much death and misery within societies as the idea of race. Perhaps one is not as safely in the rear-view mirror of history as the other. Yea, it sounds like there are two competing ideas for what "mongrelfolk" type being would be about. Both the "Frankenstein's monster" and "blend of characteristics" model makes sense (well, as much sense as magic missle makes) - but I agree that the two together make no sense. I guess as a DM you can pick one or another (or both, probably with different names) - it would depend on whatever campaign history you wanted to use. [/QUOTE]
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