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Monk 3.5
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<blockquote data-quote="Stalker0" data-source="post: 3418920" data-attributes="member: 5889"><p>I would pick early on what kind of monk you want to be.</p><p></p><p>I see three main types, flurriers, skirmishers and grapplers. Flurriers need a combination of offense and defense. To hit is the big thing for them, they want to hit with as many attacks as possible. They also get the stunning blow DC as high as possible as stunning your opponent is your best defense (stunned creatures can't hit back).</p><p></p><p>Skirmishers go the spring attack route. You can relax on defense since you should never be trading full attacks with people. Focus on adding to damage, since its your one attack you'll hit decently often and you want to make sure you can do some decent damage with that one swing.</p><p></p><p>Grapplers go big strength, improved grapple, and ignore defense. Pile on as much strength as possible, get enlarge person spells and other grapple boosters.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3418920, member: 5889"] I would pick early on what kind of monk you want to be. I see three main types, flurriers, skirmishers and grapplers. Flurriers need a combination of offense and defense. To hit is the big thing for them, they want to hit with as many attacks as possible. They also get the stunning blow DC as high as possible as stunning your opponent is your best defense (stunned creatures can't hit back). Skirmishers go the spring attack route. You can relax on defense since you should never be trading full attacks with people. Focus on adding to damage, since its your one attack you'll hit decently often and you want to make sure you can do some decent damage with that one swing. Grapplers go big strength, improved grapple, and ignore defense. Pile on as much strength as possible, get enlarge person spells and other grapple boosters. [/QUOTE]
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