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Monk 3.5
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<blockquote data-quote="Amitiel" data-source="post: 3421025" data-attributes="member: 49039"><p>I built a dex monk once in a 'what you roll is what you get' game. He's actually been quite successful despite having a 11 str. His high dex(16) and wis(20 18 at start), along with magic items the other players had gotten better versions of, had him at the highest AC of the party for most of the game. Despite the 'flurry of misses' comments I had no such problems, I hit more often with flurry than without (weapon finesse) and even when I got a str boost (belt of giant str+4) I kept with the finesse. Though I will say if your going for a dex monk Improved critical is a must, and stay away from constructs. DR 10/adamantium is the most annoying thing to fight with a monk.</p></blockquote><p></p>
[QUOTE="Amitiel, post: 3421025, member: 49039"] I built a dex monk once in a 'what you roll is what you get' game. He's actually been quite successful despite having a 11 str. His high dex(16) and wis(20 18 at start), along with magic items the other players had gotten better versions of, had him at the highest AC of the party for most of the game. Despite the 'flurry of misses' comments I had no such problems, I hit more often with flurry than without (weapon finesse) and even when I got a str boost (belt of giant str+4) I kept with the finesse. Though I will say if your going for a dex monk Improved critical is a must, and stay away from constructs. DR 10/adamantium is the most annoying thing to fight with a monk. [/QUOTE]
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