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<blockquote data-quote="Nail" data-source="post: 3428123" data-attributes="member: 224"><p>Seconded.</p><p></p><p>Defence just isn't as fun as offence -- you end up feeling as if you are contributing nothing to the over-all combat. In fact, a defensive PC often makes the <u>party's</u> defence weaker over-all.</p><p></p><p><strong>Tclynch</strong>, looking at the stats you posted (and thinking it over a bit more), I'd be tempted to go this route:</p><p></p><p><strong>Half-orc Mnk 4</strong></p><p></p><p><strong>hp</strong> 29 <strong>AC</strong> 14 <strong>Mv</strong> 40ft</p><p></p><p>Atk +7 (1d8 +4) or Flurry of Blows +5/+5 (1d8+4)</p><p></p><p><strong>Str</strong> 18 (+2 racial adj.)</p><p><strong>Dex</strong> 14 (+1 level adj.)</p><p><strong>Con</strong> 12</p><p><strong>Int</strong> 8 (-2 racial adj.)</p><p><strong>Wis</strong> 14</p><p><strong>Cha</strong> 6 (-2 racial adj.)</p><p></p><p><strong>Feats</strong>: <ul> <li data-xf-list-type="ul">Mnk 1 bonus feat: Improved Unarmed Strike</li> <li data-xf-list-type="ul">Mnk 1 bonus feat: Stunning Fist</li> <li data-xf-list-type="ul">normal 1st level character feat (from MM): Ability Focus (Stunning Fist)</li> <li data-xf-list-type="ul">Mnk 2 bonus feat: Combat Reflexes</li> <li data-xf-list-type="ul">normal 3rd level character feat: Improved Grapple</li> </ul><p></p><p><strong>Skills</strong>: <ul> <li data-xf-list-type="ul">Listen +9</li> <li data-xf-list-type="ul">Spot +9</li> <li data-xf-list-type="ul">Tumble +9</li> </ul><p></p><p><strong>Items</strong>: You should have item wealth equal to 5,400gp. If you have a mage willing to buff you with Mage Armor, that's great, otherwise you'll want to get some Bracers of Armor +2. Consider a Cloak of Resistance +1, and some potions of Enlarge (which have the wrong price listed in the DMG -- it should be 50 gp), Bull's Strength, and/or Cure Light Wounds.</p><p></p><p><u><strong>__<em>Strategy</em>__</strong></u></p><p>This monk is *not* a front-line Ftr! Keep your melee restricted to one opponent at a time, ideally with another PC flanking. Use Flurry of Blows, as your Str means every hit does reasonable damage. Use your speed plus tumbling to get into position...but be careful! ...with your low AC you'll burn through your hp fast if more than one opponent can concentrate on you.</p><p></p><p>When attacking, use stunning fist! The Fort DC is 16, which means (CR 4) opponents should fail about 40% of the time. As discussed above, Stunning Fist works great against mooks and wizards, rather than the BBEG Melee Monster.</p><p></p><p>You can grapple, but only do so against humaniod opponents, and only when "icing" the competition is a good thing (like against a spell-caster).</p></blockquote><p></p>
[QUOTE="Nail, post: 3428123, member: 224"] Seconded. Defence just isn't as fun as offence -- you end up feeling as if you are contributing nothing to the over-all combat. In fact, a defensive PC often makes the [u]party's[/u] defence weaker over-all. [B]Tclynch[/B], looking at the stats you posted (and thinking it over a bit more), I'd be tempted to go this route: [B]Half-orc Mnk 4[/B] [B]hp[/B] 29 [B]AC[/B] 14 [B]Mv[/B] 40ft Atk +7 (1d8 +4) or Flurry of Blows +5/+5 (1d8+4) [B]Str[/B] 18 (+2 racial adj.) [B]Dex[/B] 14 (+1 level adj.) [B]Con[/B] 12 [B]Int[/B] 8 (-2 racial adj.) [B]Wis[/B] 14 [B]Cha[/B] 6 (-2 racial adj.) [B]Feats[/B]:[list][*]Mnk 1 bonus feat: Improved Unarmed Strike [*]Mnk 1 bonus feat: Stunning Fist [*]normal 1st level character feat (from MM): Ability Focus (Stunning Fist) [*]Mnk 2 bonus feat: Combat Reflexes [*]normal 3rd level character feat: Improved Grapple[/list] [B]Skills[/B]:[list][*]Listen +9 [*]Spot +9 [*]Tumble +9[/list] [B]Items[/B]: You should have item wealth equal to 5,400gp. If you have a mage willing to buff you with Mage Armor, that's great, otherwise you'll want to get some Bracers of Armor +2. Consider a Cloak of Resistance +1, and some potions of Enlarge (which have the wrong price listed in the DMG -- it should be 50 gp), Bull's Strength, and/or Cure Light Wounds. [U][B]__[I]Strategy[/I]__[/B][/U] This monk is *not* a front-line Ftr! Keep your melee restricted to one opponent at a time, ideally with another PC flanking. Use Flurry of Blows, as your Str means every hit does reasonable damage. Use your speed plus tumbling to get into position...but be careful! ...with your low AC you'll burn through your hp fast if more than one opponent can concentrate on you. When attacking, use stunning fist! The Fort DC is 16, which means (CR 4) opponents should fail about 40% of the time. As discussed above, Stunning Fist works great against mooks and wizards, rather than the BBEG Melee Monster. You can grapple, but only do so against humaniod opponents, and only when "icing" the competition is a good thing (like against a spell-caster). [/QUOTE]
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