Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Monk 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nail" data-source="post: 3428536" data-attributes="member: 224"><p>I'm confused; are you saying that your build is just as good as mine in a campaign with a moderate number of combats (lets say 2 per session)? That's demonstrably false.</p><p></p><p>Each of my Mnk's hits do 8.5 hp of damage, each of your Mnk's hits do only 4.5...and there will be fewer of them. A difference of 1 in attack rolls is far more important than a difference of 1 in Init rolls, since you'll be rolling Attack much more often than Init.</p><p></p><p>A typical opponent of CR 4 has 46 hp and AC 16. On average my Mnk kills it in 6 rounds, your Mnk takes 11 rounds. Almost double the time! Yoowch! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>IOW, your Mnk doesn't contribute much to offence. ...And by contributing to offence, my Mnk also contributes to the party's defence.</p><p></p><p>The difference in hp and AC is small ....if you'd like, we can calculate how long our Mnks would last against a CR 4 foe. You'd find the difference in life span is minimal.</p><p></p><p>Look, don't take this personally: Mnks that are "Dex" Mnks tend to be poor combatants. If that's okay with you (and your party -- you are part of a team after all), then being a poor combatant isn't a big deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>Both Mnks would be. There is no difference there.</p><p></p><p> Ah.</p><p></p><p>How is my build like a computer game, while yours is not? I'm unclear on the difference with respect to the computer analogy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I agree, multiclassing is the way to go (for a few levels). But the OP wanted a Monk, so.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Nail, post: 3428536, member: 224"] I'm confused; are you saying that your build is just as good as mine in a campaign with a moderate number of combats (lets say 2 per session)? That's demonstrably false. Each of my Mnk's hits do 8.5 hp of damage, each of your Mnk's hits do only 4.5...and there will be fewer of them. A difference of 1 in attack rolls is far more important than a difference of 1 in Init rolls, since you'll be rolling Attack much more often than Init. A typical opponent of CR 4 has 46 hp and AC 16. On average my Mnk kills it in 6 rounds, your Mnk takes 11 rounds. Almost double the time! Yoowch! :] IOW, your Mnk doesn't contribute much to offence. ...And by contributing to offence, my Mnk also contributes to the party's defence. The difference in hp and AC is small ....if you'd like, we can calculate how long our Mnks would last against a CR 4 foe. You'd find the difference in life span is minimal. Look, don't take this personally: Mnks that are "Dex" Mnks tend to be poor combatants. If that's okay with you (and your party -- you are part of a team after all), then being a poor combatant isn't a big deal. :) Both Mnks would be. There is no difference there. Ah. How is my build like a computer game, while yours is not? I'm unclear on the difference with respect to the computer analogy. ;) I agree, multiclassing is the way to go (for a few levels). But the OP wanted a Monk, so.... :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Monk 3.5
Top