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Monk 3.5
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<blockquote data-quote="Stalker0" data-source="post: 3429463" data-attributes="member: 5889"><p>What I've found with the more AC oriented monk I've played is you need to get creative in combat. If you just stand up there and swing away your going to get bored, you really don't add much to combat. There are times when you could step back and let the fighter just go, you won't be missed. Also, AC doesn't mean much if the monsters ignore you.</p><p></p><p>But if you knock chandeliers on people's heads, throw broken chairs to trip them up, hurl tanglefoot bags, etc you can contribute without doing direct damage. And with your better AC, you can move around better without worrying about taking as much damage.</p><p></p><p>But as to the argument above, the 8.5 vs 4.5 damage is very significant, especially with an attack bonus difference. You WILL notice<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The other option with a dex monk is to forget strength entirely and go for wisdom (aka the halfing monk) Pick up weapon finesse and use stunning fist. Stunning creatures gives you automatic disarms and lets the fighter and rogue pump out more damage. Its support work, but at least you are doing your part. Against undead and things immune to stun, your going to be hosed though so check with your dm on what kind of creatures you can expect.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3429463, member: 5889"] What I've found with the more AC oriented monk I've played is you need to get creative in combat. If you just stand up there and swing away your going to get bored, you really don't add much to combat. There are times when you could step back and let the fighter just go, you won't be missed. Also, AC doesn't mean much if the monsters ignore you. But if you knock chandeliers on people's heads, throw broken chairs to trip them up, hurl tanglefoot bags, etc you can contribute without doing direct damage. And with your better AC, you can move around better without worrying about taking as much damage. But as to the argument above, the 8.5 vs 4.5 damage is very significant, especially with an attack bonus difference. You WILL notice:) The other option with a dex monk is to forget strength entirely and go for wisdom (aka the halfing monk) Pick up weapon finesse and use stunning fist. Stunning creatures gives you automatic disarms and lets the fighter and rogue pump out more damage. Its support work, but at least you are doing your part. Against undead and things immune to stun, your going to be hosed though so check with your dm on what kind of creatures you can expect. [/QUOTE]
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