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Monk 3.5
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<blockquote data-quote="Michaluk" data-source="post: 3429662" data-attributes="member: 45232"><p><strong>Strength is supreme</strong></p><p></p><p>The single biggest "mistake" I see beginning players make when making a monk is not putting their two highest stats in Strength and Con. No matter how you slice it, a monk is a melee combatant and there is simply no substitution for doing more damage to something in a single hit, especially at higher levels when things routinely have DR. </p><p></p><p>There are plenty of ways to avoid getting hit (Blur/Displacement, Improved Invisibility, standing next to a wizard friend etc.) but damage is hard to come by, especially if you don't use a two handed weapon. An amulet of mighty fists is an especially bad idea, since the monk's attacks are treated as natural and manufactured weapons. That means you can get your hands (and feet, head, whatever) enchanted just like a weapon. Of course if you're just going for straight bonus (+5, say) its cheaper to get greater magic fang permanencied.</p><p></p><p>My buddy had a 21st level Monk/ Sacred Fist with minimum Cleric levels but with his emphasis on Wisdom. I think once he was fully buffed he did 6d6 + 40 damage per hit and had an astronomical AC.</p></blockquote><p></p>
[QUOTE="Michaluk, post: 3429662, member: 45232"] [b]Strength is supreme[/b] The single biggest "mistake" I see beginning players make when making a monk is not putting their two highest stats in Strength and Con. No matter how you slice it, a monk is a melee combatant and there is simply no substitution for doing more damage to something in a single hit, especially at higher levels when things routinely have DR. There are plenty of ways to avoid getting hit (Blur/Displacement, Improved Invisibility, standing next to a wizard friend etc.) but damage is hard to come by, especially if you don't use a two handed weapon. An amulet of mighty fists is an especially bad idea, since the monk's attacks are treated as natural and manufactured weapons. That means you can get your hands (and feet, head, whatever) enchanted just like a weapon. Of course if you're just going for straight bonus (+5, say) its cheaper to get greater magic fang permanencied. My buddy had a 21st level Monk/ Sacred Fist with minimum Cleric levels but with his emphasis on Wisdom. I think once he was fully buffed he did 6d6 + 40 damage per hit and had an astronomical AC. [/QUOTE]
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