Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Monk 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Technik4" data-source="post: 3431977" data-attributes="member: 7211"><p>Look, I know that if you evaluate the numbers, it is more damage (significantly, see some of my earlier posts). My point is, at the table, against monsters (say hobgoblins) what is the difference between:</p><p></p><p>Dex-Monk: Roll-to-hit, Hit!, 8 damage!</p><p>Str-Monk: Roll-to-hit, Hit!, 12 damage!</p><p></p><p>My point is they are both good hits, but I don't think the extra <strong>4</strong> points of damage are going to be so awe-inspiring that the harrier monk suddenly becomes a 'true threat'. Either the dm adjucates the monk is a threat or he doesn't, but in my experience DMs follow what has been occuring in combat, not what is written on your character sheet. A rogue with an early lucky crit and sneak attack damage will likely be deemed the biggest threat, until a fighter or barbarian moves in and gets a full-attack. Wizards and other robe-wearers always have a threatening aura to them, for their spell-casting hands of destruction.The monk, even a strength monk, is going to be hard-pressed to seem more threatening than those characters (so honestly, don't try too hard!).</p><p></p><p>My point is, don't kid yourself and play your role. Help the rogue flank, chase down a spell-caster, or disarm/grapple/trip/stun someone. Don't try and stand your ground and make full attacks (ala Fighter or Barbarian) because you don't have the hp or the attack bonus to make it worthwhile (except against mooks, which you can pretty much do ANYTHING and have the fight go well).</p><p></p><p>All of that is not to say that a Strength-monk is not viable, I simply don't think that becoming a strength monk to the detriment of the rest of your character is a worthy build (especially for a first-time monk). And trying to say that is the <em>only viable</em> build (unless you are extremeley tactical, have good teamwork, etc) irks me.</p><p></p><p></p><p></p><p>I'm pretty sure unless I was really paying attention I would never notice the difference of 20 mph. Kinda like, in the heat of battle you wouldn't notice that a monk's wounds aren't *quite* as bludgeoning as they would be with a stronger monk (although I do respect the 'low strength equates to a visually weak-looking character' argument, however anyone willing to go into battle without a shirt that manages to not get sliced up in the first round would raise my eyebrows). This isn't final fantasy with numbers popping up in front of your chest when you take damage, after all.</p></blockquote><p></p>
[QUOTE="Technik4, post: 3431977, member: 7211"] Look, I know that if you evaluate the numbers, it is more damage (significantly, see some of my earlier posts). My point is, at the table, against monsters (say hobgoblins) what is the difference between: Dex-Monk: Roll-to-hit, Hit!, 8 damage! Str-Monk: Roll-to-hit, Hit!, 12 damage! My point is they are both good hits, but I don't think the extra [B]4[/B] points of damage are going to be so awe-inspiring that the harrier monk suddenly becomes a 'true threat'. Either the dm adjucates the monk is a threat or he doesn't, but in my experience DMs follow what has been occuring in combat, not what is written on your character sheet. A rogue with an early lucky crit and sneak attack damage will likely be deemed the biggest threat, until a fighter or barbarian moves in and gets a full-attack. Wizards and other robe-wearers always have a threatening aura to them, for their spell-casting hands of destruction.The monk, even a strength monk, is going to be hard-pressed to seem more threatening than those characters (so honestly, don't try too hard!). My point is, don't kid yourself and play your role. Help the rogue flank, chase down a spell-caster, or disarm/grapple/trip/stun someone. Don't try and stand your ground and make full attacks (ala Fighter or Barbarian) because you don't have the hp or the attack bonus to make it worthwhile (except against mooks, which you can pretty much do ANYTHING and have the fight go well). All of that is not to say that a Strength-monk is not viable, I simply don't think that becoming a strength monk to the detriment of the rest of your character is a worthy build (especially for a first-time monk). And trying to say that is the [I]only viable[/I] build (unless you are extremeley tactical, have good teamwork, etc) irks me. I'm pretty sure unless I was really paying attention I would never notice the difference of 20 mph. Kinda like, in the heat of battle you wouldn't notice that a monk's wounds aren't *quite* as bludgeoning as they would be with a stronger monk (although I do respect the 'low strength equates to a visually weak-looking character' argument, however anyone willing to go into battle without a shirt that manages to not get sliced up in the first round would raise my eyebrows). This isn't final fantasy with numbers popping up in front of your chest when you take damage, after all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Monk 3.5
Top