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<blockquote data-quote="Ridley's Cohort" data-source="post: 3432000" data-attributes="member: 545"><p>Once you get past 1HD mooks, quite a bit. Level up your party to ~8th level, throw a Hill Giant and a few Ogres on the battlemat, and see how far 8 damage gets you.</p><p></p><p></p><p></p><p>I am not suggesting what you are saying cannot work, it is just harder for newbies (and veterans) generally speaking.</p><p></p><p>Your own suggestion here seem contradictory. If you are going to grapple or trip, isn't a good Str a necessity? Flanking is a great idea, but if you are not going to stand your ground that is a less useful Flank for anyone else. And if you are not standing your ground when the fight gets tough, you are giving up on a major class ability: Flurry of Blows. Flurry has fabulous synergy with a high Str.</p><p></p><p>You are giving up a lot by not having a good Str. It may feel more comfortable to pile stat resources along the class' forte, but that is not automatically the best choice.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 3432000, member: 545"] Once you get past 1HD mooks, quite a bit. Level up your party to ~8th level, throw a Hill Giant and a few Ogres on the battlemat, and see how far 8 damage gets you. I am not suggesting what you are saying cannot work, it is just harder for newbies (and veterans) generally speaking. Your own suggestion here seem contradictory. If you are going to grapple or trip, isn't a good Str a necessity? Flanking is a great idea, but if you are not going to stand your ground that is a less useful Flank for anyone else. And if you are not standing your ground when the fight gets tough, you are giving up on a major class ability: Flurry of Blows. Flurry has fabulous synergy with a high Str. You are giving up a lot by not having a good Str. It may feel more comfortable to pile stat resources along the class' forte, but that is not automatically the best choice. [/QUOTE]
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