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Monk 3.5
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<blockquote data-quote="Victim" data-source="post: 3432802" data-attributes="member: 78"><p>Disarm: opposed attack roll. Monks have medium attack bonus, putting them at a disadvantage. Using fists to Disarm sucks because of weapon size bonuses. So, of the monk weapons, the best option for disarming is to use the quarterstaff in 2 hands. STR based.</p><p></p><p>Grapple: opposed STR+bab+size check. STR based.</p><p></p><p>Tripping: STR+size check. STR based</p><p></p><p>Of your skirmishing monk options, all of them except Stunning Fist are better for a STR based monk. And a STR based monk probably doesn't stun too much worse than a DEX one (they're the same, assuming a 1 for 1 stat swap). He'll still have Tumble, which usually isn't that hard to raise, so he can easily move to a flanking position. And there's the difference in damage. Keep your options open, and all that.</p></blockquote><p></p>
[QUOTE="Victim, post: 3432802, member: 78"] Disarm: opposed attack roll. Monks have medium attack bonus, putting them at a disadvantage. Using fists to Disarm sucks because of weapon size bonuses. So, of the monk weapons, the best option for disarming is to use the quarterstaff in 2 hands. STR based. Grapple: opposed STR+bab+size check. STR based. Tripping: STR+size check. STR based Of your skirmishing monk options, all of them except Stunning Fist are better for a STR based monk. And a STR based monk probably doesn't stun too much worse than a DEX one (they're the same, assuming a 1 for 1 stat swap). He'll still have Tumble, which usually isn't that hard to raise, so he can easily move to a flanking position. And there's the difference in damage. Keep your options open, and all that. [/QUOTE]
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