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Monk 3.5
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<blockquote data-quote="the Lorax" data-source="post: 3434833" data-attributes="member: 27662"><p><strong>Fun with monks</strong></p><p></p><p>You really have to decide what type of Monk you want to be.</p><p style="margin-left: 20px">Are you looking for Pure Monk fun?</p> <p style="margin-left: 20px">Are you looking for Monk + Spellcasting?</p> <p style="margin-left: 20px">Are you looking something else?</p><p></p><p>When I look at monk and the biggest thing I see is mobility - not the feat, but the ability to get to anywhere on the battlefield. </p><p style="margin-left: 20px">Around behind the bad guys</p> <p style="margin-left: 20px">Into the middle of the bad guys</p> <p style="margin-left: 20px">Chasing down fleeing bad guys</p> <p style="margin-left: 20px">Engaging enemy spellcasters/archers on the hill</p><p></p><p></p><p>This to me means that you are going to spend a lot of time in unsupported melee situations.</p><p>I'd like to, in that case max your Dex, Wis and Con. If you're stuck with an elite array, (something that isn't very kind to Monks) I would go:</p><p></p><p style="margin-left: 20px">Str 12 Dex 15 Con 13 Int 10 Wis 14 Cha 8</p> <p style="margin-left: 20px">+1 Dex at 4</p> <p style="margin-left: 20px">+1 Con at 8</p> <p style="margin-left: 20px">+1 Str at 12,16</p><p></p><p>Level 1, I would use as Rogue 1 (repeat with me as a mantra..."4x8=32...4x8=32...4x8=32"), then advance as a Monk from there. Your mobility and iffy strength make the potential +1d6 sneak attack useful. Lots of skill points lets you get at least a modest start on a fair number of skills. You also widen up your weapon selection quite a bit.</p><p></p><p>Monks are always short of feats, and your modest Int can use any skill point help it can get. So unless you have some compelling reason not to be, be Human. This is a discussion on pure mechanics, yes?</p><p></p><p>Ok, Feats.</p><p>Bonus Monk Feats - Stunning Fist and Combat Reflexes</p><p>Forget Grapple. Grappling is no fun. Not for the players, and not for the DM. </p><p>Deflect Arrows is very nice, but 1 - you should be in melee, 2 - the arrow will just wind up sticking out of the mage instead after the first shot.</p><p></p><p>Other Feats - in no particular order</p><p style="margin-left: 20px">Improved Natural Attack</p> <p style="margin-left: 20px">Weapon Focus</p> <p style="margin-left: 20px">Dodge-Mobility -Spring Attack (group purchase only)</p> <p style="margin-left: 20px">Improved Critical</p> <p style="margin-left: 20px">Improved Initiative</p> <p style="margin-left: 20px">Weapon Finesse (with these stats, beats Weapon Focus - fist)</p> <p style="margin-left: 20px">Power Attack-Cleave (at 12 or higher)</p> <p style="margin-left: 20px">Lobby to use other sources for feats</p><p></p><p>I've seen some other comments here about the advantage of using a reach weapon. Do so if at all possible, fortuneately, your Rogue 1 gives you proficiency in 1 reach weapon, Long Spear. Ply your DM with movies like "Troy" and "300" so that your DM gets to see lots of spear fighting. </p><p></p><p>That should get you started being a crazy spear wielding but kicker.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 3434833, member: 27662"] [b]Fun with monks[/b] You really have to decide what type of Monk you want to be. [INDENT]Are you looking for Pure Monk fun? Are you looking for Monk + Spellcasting? Are you looking something else?[/INDENT] When I look at monk and the biggest thing I see is mobility - not the feat, but the ability to get to anywhere on the battlefield. [INDENT]Around behind the bad guys Into the middle of the bad guys Chasing down fleeing bad guys Engaging enemy spellcasters/archers on the hill[/INDENT] This to me means that you are going to spend a lot of time in unsupported melee situations. I'd like to, in that case max your Dex, Wis and Con. If you're stuck with an elite array, (something that isn't very kind to Monks) I would go: [INDENT]Str 12 Dex 15 Con 13 Int 10 Wis 14 Cha 8 +1 Dex at 4 +1 Con at 8 +1 Str at 12,16[/INDENT] Level 1, I would use as Rogue 1 (repeat with me as a mantra..."4x8=32...4x8=32...4x8=32"), then advance as a Monk from there. Your mobility and iffy strength make the potential +1d6 sneak attack useful. Lots of skill points lets you get at least a modest start on a fair number of skills. You also widen up your weapon selection quite a bit. Monks are always short of feats, and your modest Int can use any skill point help it can get. So unless you have some compelling reason not to be, be Human. This is a discussion on pure mechanics, yes? Ok, Feats. Bonus Monk Feats - Stunning Fist and Combat Reflexes Forget Grapple. Grappling is no fun. Not for the players, and not for the DM. Deflect Arrows is very nice, but 1 - you should be in melee, 2 - the arrow will just wind up sticking out of the mage instead after the first shot. Other Feats - in no particular order [INDENT]Improved Natural Attack Weapon Focus Dodge-Mobility -Spring Attack (group purchase only) Improved Critical Improved Initiative Weapon Finesse (with these stats, beats Weapon Focus - fist) Power Attack-Cleave (at 12 or higher) Lobby to use other sources for feats[/INDENT] I've seen some other comments here about the advantage of using a reach weapon. Do so if at all possible, fortuneately, your Rogue 1 gives you proficiency in 1 reach weapon, Long Spear. Ply your DM with movies like "Troy" and "300" so that your DM gets to see lots of spear fighting. That should get you started being a crazy spear wielding but kicker. [/QUOTE]
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