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<blockquote data-quote="Nail" data-source="post: 3436013" data-attributes="member: 224"><p>This is a good idea, and bears examining.</p><p></p><p><strong>Is multiclassing a good idea?</strong> (Done at 1st level, to avoid the Mnk multiclassing restriction) For example, should the OP consider a build like this: Rog 1/Mnk 3, or this: Ftr 1/Mnk 3, etc....?</p><p></p><p>For Rog 1, you get: <ul> <li data-xf-list-type="ul">More skill points (16 more, to be exact) to spend on skills that are also Mnk skills,</li> <li data-xf-list-type="ul">+1 Ref save,</li> <li data-xf-list-type="ul">+1d6 Sneak Attack, which helps increase damage, and synergizes well with the mobility aspect of the Mnk</li> </ul><p></p><p>For Rog 1, you lose: <ul> <li data-xf-list-type="ul"> 2 hit points,</li> <li data-xf-list-type="ul">+1 BAB,</li> <li data-xf-list-type="ul">+1 Fort and +1 Will save (depending on level), and</li> <li data-xf-list-type="ul">1 level worth of special Mnk abilities,</li> <li data-xf-list-type="ul">1 level worth of Unarmed attack damage progression (minimal).</li> </ul><p></p><p><em>Is that a worthwhile trade? </em> It's certainly not a "slam-dunk". For example, you may do more damage when flanking, but you'll hit less often...and if you do the numbers, you find that a +1 atk is worth about a +2.5 hp extra damage. So the extra +1d6 (average +3.5) isn't all that good. (But it's not bad either!) The extra damage is also situational, so that has to be factored in.</p><p></p><p>Moreover you are slightly weaker and less able to make Fort and Will saves. And you'll always be one level behind on those cool Mnk special abilities.</p><p></p><p>Etc.</p></blockquote><p></p>
[QUOTE="Nail, post: 3436013, member: 224"] This is a good idea, and bears examining. [B]Is multiclassing a good idea?[/B] (Done at 1st level, to avoid the Mnk multiclassing restriction) For example, should the OP consider a build like this: Rog 1/Mnk 3, or this: Ftr 1/Mnk 3, etc....? For Rog 1, you get:[list][*]More skill points (16 more, to be exact) to spend on skills that are also Mnk skills, [*]+1 Ref save, [*]+1d6 Sneak Attack, which helps increase damage, and synergizes well with the mobility aspect of the Mnk[/list] For Rog 1, you lose:[list][*] 2 hit points, [*]+1 BAB, [*]+1 Fort and +1 Will save (depending on level), and [*]1 level worth of special Mnk abilities, [*]1 level worth of Unarmed attack damage progression (minimal).[/list] [I]Is that a worthwhile trade? [/I] It's certainly not a "slam-dunk". For example, you may do more damage when flanking, but you'll hit less often...and if you do the numbers, you find that a +1 atk is worth about a +2.5 hp extra damage. So the extra +1d6 (average +3.5) isn't all that good. (But it's not bad either!) The extra damage is also situational, so that has to be factored in. Moreover you are slightly weaker and less able to make Fort and Will saves. And you'll always be one level behind on those cool Mnk special abilities. Etc. [/QUOTE]
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