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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 4592123" data-attributes="member: 1165"><p>Note that what I said in that thread was my opinion. Someone else might love a martial controller monk.</p><p></p><p></p><p></p><p>They do tend to be lightly armored and have no healing abilities (other than maybe healing themselves). That pretty much removes them from the defender and leader categories. It's possible, if given some interesting way of boosting AC, to make them defenders, but then they'd have as many hit points as a fighter (IMO, this is bad for flavor reasons) and I never want to see a "Wisdom bonus to AC" class again.</p><p></p><p>So, that leaves striker, controller and "really different" defender.</p><p></p><p>The first makes sense thematically. A martial artist could choose between doing high damage (eg an at-will called Fists of Iron) or a "controlling" effect (eg grapple, disarm, etc). The former would also suit a class with an ability like Flying Kick. (Bonus damage on a charge, I suppose this would be an encounter ability.)</p><p></p><p>So why not controller? Because controllers tend to have lots of <strong>ranged</strong> abilities and lots of <strong>multi-target</strong> abilities.</p><p></p><p></p><p></p><p>Trying to get all martial arts styles into one class would be literally impossible, but you could get close. At best, you'd have "sub-roles". Note that a lot of core classes have sub-roles. The warlord is a leader, but has lots of "defender" powers like Viper Strike (makes it difficult for an opponent to shift). The paladin is a defender with a "leader" subrole. The druid appears to be a controller with a choice between two subroles.</p><p></p><p>I don't think it's a big deal making a Tibetan monk with a striker class. I would suggest not taking a high-damage ability and instead focus on stunning, grappling, or whatever style Tibetan monks use. On the other hand, the class should also be able to replicate Bruce Lee, Jackie Chan, Chuck Norris (the real-life guy) and other such styles just by using different builds.</p><p></p><p>But that's just me. I suspect I'll be disappointed with WotC's monk class, whenever it comes out. For instance, it'll probably be heavy on ki, and unless they do a sparkling job I'll probably hate it's flavor. I generally avoid splatbooks anyway; they make the game more complicated, just like many 3PPs.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 4592123, member: 1165"] Note that what I said in that thread was my opinion. Someone else might love a martial controller monk. They do tend to be lightly armored and have no healing abilities (other than maybe healing themselves). That pretty much removes them from the defender and leader categories. It's possible, if given some interesting way of boosting AC, to make them defenders, but then they'd have as many hit points as a fighter (IMO, this is bad for flavor reasons) and I never want to see a "Wisdom bonus to AC" class again. So, that leaves striker, controller and "really different" defender. The first makes sense thematically. A martial artist could choose between doing high damage (eg an at-will called Fists of Iron) or a "controlling" effect (eg grapple, disarm, etc). The former would also suit a class with an ability like Flying Kick. (Bonus damage on a charge, I suppose this would be an encounter ability.) So why not controller? Because controllers tend to have lots of [b]ranged[/b] abilities and lots of [b]multi-target[/b] abilities. Trying to get all martial arts styles into one class would be literally impossible, but you could get close. At best, you'd have "sub-roles". Note that a lot of core classes have sub-roles. The warlord is a leader, but has lots of "defender" powers like Viper Strike (makes it difficult for an opponent to shift). The paladin is a defender with a "leader" subrole. The druid appears to be a controller with a choice between two subroles. I don't think it's a big deal making a Tibetan monk with a striker class. I would suggest not taking a high-damage ability and instead focus on stunning, grappling, or whatever style Tibetan monks use. On the other hand, the class should also be able to replicate Bruce Lee, Jackie Chan, Chuck Norris (the real-life guy) and other such styles just by using different builds. But that's just me. I suspect I'll be disappointed with WotC's monk class, whenever it comes out. For instance, it'll probably be heavy on ki, and unless they do a sparkling job I'll probably hate it's flavor. I generally avoid splatbooks anyway; they make the game more complicated, just like many 3PPs. [/QUOTE]
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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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